package game import ( "image/color" "log/slog" "openquell/assets" "openquell/gameui" "os" "github.com/ebitenui/ebitenui" "github.com/ebitenui/ebitenui/widget" "github.com/hajimehoshi/ebiten/v2" ) type MenuScene struct { Game *Game Next SceneName Whoami SceneName UseCache bool Ui *ebitenui.UI } func NewMenuScene(game *Game) Scene { scene := &MenuScene{Whoami: Menu, Game: game, Next: Menu} scene.SetupUI() return scene } func (scene *MenuScene) GetNext() SceneName { return scene.Next } func (scene *MenuScene) ResetNext() { scene.Next = scene.Whoami } func (scene *MenuScene) SetNext(next SceneName) { slog.Debug("select setnext", "next", next) scene.Next = next } func (scene *MenuScene) Clearscreen() bool { return true } func (scene *MenuScene) Update() error { scene.Ui.Update() return nil } func (scene *MenuScene) Draw(screen *ebiten.Image) { scene.Ui.Draw(screen) } func (scene *MenuScene) SetupUI() { blue := color.RGBA{0, 255, 128, 255} rowContainer := gameui.NewRowContainer() buttonStartnew := gameui.NewMenuButton("Start new game", *assets.FontRenderer.FontNormal, func(args *widget.ButtonClickedEventArgs) { scene.SetNext(Play) }) buttonMenuLevel := gameui.NewMenuButton("Select Level", *assets.FontRenderer.FontNormal, func(args *widget.ButtonClickedEventArgs) { scene.SetNext(Select) }) buttonAbout := gameui.NewMenuButton("About this game", *assets.FontRenderer.FontNormal, func(args *widget.ButtonClickedEventArgs) { scene.SetNext(About) }) buttonQuit := gameui.NewMenuButton("Quit Game", *assets.FontRenderer.FontNormal, func(args *widget.ButtonClickedEventArgs) { os.Exit(1) // FIXME: present another scene "are you sure and/or thank you" }) label := widget.NewText( widget.TextOpts.Text("Menu", *assets.FontRenderer.FontBig, blue), widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter), ) rowContainer.AddChild(label) rowContainer.AddChild(buttonStartnew) rowContainer.AddChild(buttonMenuLevel) rowContainer.AddChild(buttonAbout) rowContainer.AddChild(buttonQuit) scene.Ui = &ebitenui.UI{ Container: rowContainer.Container(), } }