package components import ( "github.com/hajimehoshi/ebiten/v2" ) // virtual location, aka tile address type Renderable struct { Image *ebiten.Image } type Particle struct { Show bool Index int Tiles []*ebiten.Image } // only tile entities will have those type Tilish struct{} type Solid struct{} type Floor struct{} type Collectible struct{} type Obstacle struct { Direction int }