openquell/observers/entity_observer.go

51 lines
1.4 KiB
Go

package observers
import (
"github.com/mlange-42/arche/ecs"
"github.com/mlange-42/arche/ecs/event"
"github.com/mlange-42/arche/generic"
"github.com/mlange-42/arche/listener"
)
// will be added as an ecs.Resource to the world so we can use it in
// CollisionSystem to dynamically make it appear or disappear
type EntityObserver struct {
// we only have one obstacle so far, if we use multiple ones, turn
// this in to a map, see player_observer.go for an example
Entities map[ecs.Entity]int
}
func NewEntityObserver(world *ecs.World) {
observer := &EntityObserver{}
observer.Entities = make(map[ecs.Entity]int)
resmanger := generic.NewResource[EntityObserver](world)
resmanger.Add(observer)
listen := listener.NewCallback(
func(world *ecs.World, event ecs.EntityEvent) {
observerID := ecs.ResourceID[EntityObserver](world)
observer := world.Resources().Get(observerID).(*EntityObserver)
observer.RemoveEntity(event.Entity)
},
event.EntityRemoved,
)
world.SetListener(&listen)
}
func GetEntityObserver(world *ecs.World) *EntityObserver {
observerID := ecs.ResourceID[EntityObserver](world)
observer := world.Resources().Get(observerID).(*EntityObserver)
return observer
}
func (observer *EntityObserver) AddEntity(entity ecs.Entity) {
observer.Entities[entity] = 1
}
func (observer *EntityObserver) RemoveEntity(entity ecs.Entity) {
observer.Entities = make(map[ecs.Entity]int)
}