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openquell/systems
History
Thomas von Dein 267e15cc27 started with generic collision_system (not working yet)
2024-02-26 18:31:36 +01:00
..
collectible_system.go
fix collision for collectibles
2024-02-26 13:55:54 +01:00
collision_system.go
started with generic collision_system (not working yet)
2024-02-26 18:31:36 +01:00
destroyable_system.go
fix iterating on dead entities after player dies
2024-02-25 14:19:21 +01:00
grid_system.go
added hidden doors/destroyable walls, fixed game reloading (tile clone)
2024-02-25 14:05:44 +01:00
obstacle_system.go
started with generic collision_system (not working yet)
2024-02-26 18:31:36 +01:00
particle_system.go
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
player_system.go
started with generic collision_system (not working yet)
2024-02-26 18:31:36 +01:00
system.go
completed refactoring to use systems
2024-02-10 19:45:06 +01:00
transient_system.go
fix iterating on dead entities after player dies
2024-02-25 14:19:21 +01:00
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