26 lines
474 B
Go
26 lines
474 B
Go
package components
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import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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// virtual location, aka tile address
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type Renderable struct {
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Pos *Position // just for debugging, will not used as positiion!
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Image *ebiten.Image
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DamageImage *ebiten.Image
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Damaged int
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Shader *ebiten.Shader
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}
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// only tile entities will have those
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type Tilish struct{}
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type Solid struct{}
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type Floor struct{}
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type Collectible struct{}
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type Obstacle struct {
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Direction int
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}
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