82 lines
1.6 KiB
Go
82 lines
1.6 KiB
Go
package game
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import (
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"openquell/assets"
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"openquell/config"
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"openquell/gameui"
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"github.com/ebitenui/ebitenui"
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"github.com/ebitenui/ebitenui/widget"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type WelcomeScene struct {
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Game *Game
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Next SceneName
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Whoami SceneName
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UseCache bool
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Ui *ebitenui.UI
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}
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func NewWelcomeScene(game *Game) Scene {
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scene := &WelcomeScene{Whoami: Welcome, Game: game, Next: Welcome}
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scene.SetupUI()
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return scene
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}
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func (scene *WelcomeScene) SetNext(next SceneName) {
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scene.Next = next
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}
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func (scene *WelcomeScene) GetNext() SceneName {
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return scene.Next
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}
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func (scene *WelcomeScene) ResetNext() {
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scene.Next = scene.Whoami
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}
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func (scene *WelcomeScene) SetLevel(level int) {}
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func (scene *WelcomeScene) Clearscreen() bool {
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return true
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}
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func (scene *WelcomeScene) Update() error {
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switch {
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case scene.Game.Input.AnyKeyJustPressed():
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scene.SetNext(Menu)
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}
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scene.Ui.Update()
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return nil
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}
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func (scene *WelcomeScene) Draw(screen *ebiten.Image) {
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screen.Clear()
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scene.Ui.Draw(screen)
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}
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func (scene *WelcomeScene) SetupUI() {
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rowContainer := gameui.NewRowContainer()
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button := gameui.NewMenuButton("Start", *assets.FontRenderer.FontNormal,
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Menu)
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})
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label := widget.NewText(
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widget.TextOpts.Text("Welcome to OpenQuell", *assets.FontRenderer.FontBig, config.FontColorFG),
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widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
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)
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rowContainer.AddChild(label)
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rowContainer.AddChild(button)
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scene.Ui = &ebitenui.UI{
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Container: rowContainer.Container(),
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}
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}
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