openquell/assets/loader-sprites.go

55 lines
1.1 KiB
Go

package assets
import (
"embed"
"image"
_ "image/png"
"log"
"log/slog"
"os"
"path/filepath"
"strings"
"github.com/hajimehoshi/ebiten/v2"
)
// Maps image name to image data
type AssetRegistry map[string]*ebiten.Image
//go:embed sprites/*.png fonts/*.ttf levels/*.ldtk
var assetfs embed.FS
var Assets = LoadImages("sprites")
func LoadImages(dir string) AssetRegistry {
images := AssetRegistry{}
// we use embed.FS to iterate over all files in ./assets/
entries, err := assetfs.ReadDir(dir)
if err != nil {
log.Fatalf("failed to read assets dir %s: %s", dir, err)
}
for _, imagefile := range entries {
path := filepath.Join("assets", dir, imagefile.Name())
fd, err := os.Open(path)
if err != nil {
log.Fatalf("failed to open image file %s: %s", imagefile.Name(), err)
}
defer fd.Close()
name := strings.TrimSuffix(imagefile.Name(), ".png")
img, _, err := image.Decode(fd)
if err != nil {
log.Fatalf("failed to decode image %s: %s", imagefile.Name(), err)
}
images[name] = ebiten.NewImageFromImage(img)
slog.Debug("loaded asset", "path", path)
}
return images
}