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openquell
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openquell
/
systems
History
Thomas von Dein
4c2ecc6f1f
Changes:
...
- separated entities spriteset from primarymap, which only contains tiles - fixed star obstacle
2024-03-27 18:37:41 +01:00
..
collectible_system.go
finaly got ldtkgo to work!
2024-03-11 18:31:01 +01:00
destroyable_system.go
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
grid_system.go
fixed slow grid drawing, which also fixed transient tile quirk
2024-03-01 10:55:14 +01:00
hud_system.go
added mouse menu to player hud (events in level_scene), fix level 4
2024-03-18 19:34:57 +01:00
obstacle_system.go
Changes:
2024-03-27 18:37:41 +01:00
particle_system.go
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
player_system.go
fixed player loop detection, added more levels
2024-03-21 19:04:47 +01:00
system.go
completed refactoring to use systems
2024-02-10 19:45:06 +01:00
transient_system.go
fixed slow grid drawing, which also fixed transient tile quirk
2024-03-01 10:55:14 +01:00