openquell/game/levelscene.go

60 lines
1.4 KiB
Go

package game
import (
"log/slog"
"openquell/assets"
"github.com/hajimehoshi/ebiten/v2"
)
type LevelScene struct {
Game *Game
CurrentLevel int
Levels []*Level
Next SceneName
Whoami SceneName
UseCache bool
}
// Implements the actual playing Scene
func NewLevelScene(game *Game, startlevel int) Scene {
scene := &LevelScene{CurrentLevel: startlevel, Whoami: Play, Next: Play, Game: game}
scene.GenerateLevels(game)
scene.Levels[scene.CurrentLevel].SetupGrid(game)
return scene
}
func (scene *LevelScene) GenerateLevels(game *Game) {
for _, level := range assets.Levels {
scene.Levels = append(scene.Levels, NewLevel(game, 32, &level))
}
}
// Interface methods
func (scene *LevelScene) SetNext(next SceneName) {
scene.Next = next
}
func (scene *LevelScene) GetNext() SceneName {
// FIXME: set to winner or options screen
return scene.Next
}
func (scene *LevelScene) Update() error {
if scene.CurrentLevel != scene.Game.Observer.CurrentLevel {
slog.Debug("level", "current", scene.CurrentLevel, "next", scene.Game.Observer.CurrentLevel)
scene.CurrentLevel = scene.Game.Observer.CurrentLevel
scene.Levels[scene.CurrentLevel].SetupGrid(scene.Game)
}
scene.Levels[scene.CurrentLevel].Update()
return nil
}
func (scene *LevelScene) Draw(screen *ebiten.Image) {
screen.Clear()
scene.Levels[scene.CurrentLevel].Draw(screen)
}