openquell/systems/collectible_system.go

101 lines
2.2 KiB
Go

package systems
import (
"log/slog"
"openquell/components"
. "openquell/components"
. "openquell/config"
"openquell/observers"
"github.com/hajimehoshi/ebiten/v2"
"github.com/mlange-42/arche/ecs"
"github.com/mlange-42/arche/generic"
)
type CollectibleSystem struct {
World *ecs.World
Cellsize int
Selector *generic.Filter3[Position, Collectible, Renderable]
}
func NewCollectibleSystem(world *ecs.World, cellsize int) System {
system := &CollectibleSystem{
Selector: generic.NewFilter3[Position, Collectible, Renderable](),
World: world,
Cellsize: cellsize,
}
return system
}
func (system *CollectibleSystem) Update() error {
observer := observers.GetGameObserver(system.World)
posID := ecs.ComponentID[components.Position](system.World)
veloID := ecs.ComponentID[components.Velocity](system.World)
query := system.Selector.Query(system.World)
numcollectibles := query.Count()
if numcollectibles == 0 || observer.Lost {
slog.Debug("WON")
timer := observers.GetGameObserver(system.World).StopTimer
if !timer.Running {
timer.Start(LEVEL_END_WAIT)
}
query.Close()
return nil
}
for query.Next() {
colposition, collectible, render := query.Get()
for _, player := range observer.GetPlayers() {
if !system.World.Alive(player) {
continue
}
playerposition := (*Position)(system.World.Get(player, posID))
playervelocity := (*Velocity)(system.World.Get(player, veloID))
ok, _ := colposition.Intersects(playerposition, playervelocity)
if ok && !collectible.Hit {
slog.Debug("bumped into collectible", "colpos", colposition)
render.StartAnimation(components.Destruction)
// position the animation relative to the middle of the current entity
colposition.Update(
colposition.X-(system.Cellsize/2),
colposition.Y-(system.Cellsize/2),
64,
)
collectible.Hit = true
numcollectibles--
}
}
}
return nil
}
func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
// write the movable tiles
op := &ebiten.DrawImageOptions{}
query := system.Selector.Query(system.World)
for query.Next() {
pos, _, sprite := query.Get()
if !sprite.Hidden {
op.GeoM.Reset()
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
screen.DrawImage(sprite.Image, op)
}
}
}