openquell/systems/animation_system.go

78 lines
1.7 KiB
Go

package systems
import (
. "openquell/components"
"openquell/config"
"github.com/hajimehoshi/ebiten/v2"
"github.com/mlange-42/arche/ecs"
"github.com/mlange-42/arche/generic"
)
type AnimationSystem struct {
World *ecs.World
Selector *generic.Filter2[Position, Renderable]
Cellsize int
}
func NewAnimationSystem(world *ecs.World, cellsize int) System {
system := &AnimationSystem{
Selector: generic.NewFilter2[Position, Renderable](),
World: world,
Cellsize: cellsize,
}
return system
}
func (system *AnimationSystem) Update() error {
EntitiesToRemove := []ecs.Entity{}
query := system.Selector.Query(system.World)
for query.Next() {
_, render := query.Get()
if render.Animate.Active {
if render.Animate.Timer.IsReady() {
switch {
// animation shows from earlier tick, animate
case render.Animate.Index > -1 && render.Animate.Index < len(render.Animate.Tiles)-1:
render.Animate.Index += 1
render.Animate.Timer.Start(config.ANIMATION_LOOPWAIT)
default:
// last sprite reached
if render.Animate.Loop {
render.Animate.Index = 0
} else {
EntitiesToRemove = append(EntitiesToRemove, query.Entity())
}
}
} else {
render.Animate.Timer.Update()
}
}
}
for _, entity := range EntitiesToRemove {
system.World.RemoveEntity(entity)
}
return nil
}
func (system *AnimationSystem) Draw(screen *ebiten.Image) {
// write animations (these are no tiles!)
op := &ebiten.DrawImageOptions{}
query := system.Selector.Query(system.World)
for query.Next() {
pos, render := query.Get()
if render.Animate.Active {
op.GeoM.Reset()
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
screen.DrawImage(render.Animate.Tiles[render.Animate.Index], op)
}
}
}