openquell/systems/collectible_system.go

119 lines
2.8 KiB
Go

package systems
import (
"fmt"
"openquell/assets"
"openquell/components"
. "openquell/components"
"openquell/config"
"openquell/observers"
"github.com/hajimehoshi/ebiten/v2"
"github.com/mlange-42/arche/ecs"
"github.com/mlange-42/arche/generic"
)
type CollectibleSystem struct {
World *ecs.World
Selector *generic.Filter3[Position, Collectible, Renderable]
}
func NewCollectibleSystem(world *ecs.World) *CollectibleSystem {
system := &CollectibleSystem{
Selector: generic.NewFilter3[Position, Collectible, Renderable](),
World: world,
}
return system
}
func (system *CollectibleSystem) Update() {
playerobserver := observers.GetPlayerObserver(system.World)
posID := ecs.ComponentID[components.Position](system.World)
veloID := ecs.ComponentID[components.Velocity](system.World)
particlepositions := []*components.Position{}
EntitiesToRemove := []ecs.Entity{}
query := system.Selector.Query(system.World)
numcollectibles := query.Count()
if numcollectibles == 0 {
query.Close()
return
}
for query.Next() {
colposition, collectible, _ := query.Get()
for player := range playerobserver.Entities {
playerposition := (*Position)(system.World.Get(player, posID))
playervelocity := (*Velocity)(system.World.Get(player, veloID))
ok, _ := playerposition.Intersects(colposition, playervelocity)
if ok {
fmt.Printf("bumped into collectible %v\n", collectible)
particlepositions = append(particlepositions, colposition)
EntitiesToRemove = append(EntitiesToRemove, query.Entity())
}
}
}
for _, pos := range particlepositions {
system.AddParticle(pos)
}
for _, entity := range EntitiesToRemove {
system.World.RemoveEntity(entity)
numcollectibles--
}
if numcollectibles == 0 {
// winner, winner, chicken dinner!
game := observers.GetGameObserver(system.World)
game.Score++
game.CurrentLevel++
}
}
func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
// write the movable tiles
op := &ebiten.DrawImageOptions{}
query := system.Selector.Query(system.World)
for query.Next() {
pos, _, sprite := query.Get()
op.GeoM.Reset()
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
screen.DrawImage(sprite.Image, op)
}
}
func (system *CollectibleSystem) AddParticle(position *components.Position) {
particleobserver := observers.GetParticleObserver(system.World)
ptmapper := generic.NewMap3[
components.Position,
components.Particle,
components.Timer,
](system.World)
entity := ptmapper.New()
pos, particle, timer := ptmapper.Get(entity)
particleobserver.AddEntity(entity)
particle.Index = assets.Tiles['*'].Particle
particle.Particles = assets.Tiles['*'].Particles
pos.Update(
position.X-(16), // FIXME: use global tilesize!
position.Y-(16),
64,
)
timer.Start(config.PARTICLE_LOOPWAIT)
}