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openquell/assets/levels
History
Thomas von Dein 5b7c88a1a9 fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
..
00-deadly-obstacles.lvl
added game font rendering using etxt to player hud, fixed current level
2024-03-01 18:10:09 +01:00
01-friendly-obstacles.lvl
added MinMoves to lvl files, added score system in game observer
2024-02-28 19:58:05 +01:00
02-start.lvl
added game font rendering using etxt to player hud, fixed current level
2024-03-01 18:10:09 +01:00
03-own.lvl
added game font rendering using etxt to player hud, fixed current level
2024-03-01 18:10:09 +01:00
04-mayhem.lvl
added game font rendering using etxt to player hud, fixed current level
2024-03-01 18:10:09 +01:00
05-space.lvl
added game font rendering using etxt to player hud, fixed current level
2024-03-01 18:10:09 +01:00
gen.sh
fixed observers, added GameObserver
2024-02-11 14:24:30 +01:00
openquell.ldtk
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
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