- use toggle tile for all toggling entities (transient, switch, door) - get rod of hard coded sprites (exception: particle class, to be fixed later) - changed switch sprite (rect instead of elipse)
		
			
				
	
	
	
		
			543 B
		
	
	
	
	
	
	
	
		
			32x32px
		
	
			
		
		
	
	
			543 B
		
	
	
	
	
	
	
	
		
			32x32px
		
	
