openquell/systems/collectible_system.go

76 lines
1.7 KiB
Go

package systems
import (
"fmt"
"image"
. "openquell/components"
"github.com/hajimehoshi/ebiten/v2"
"github.com/mlange-42/arche/ecs"
"github.com/mlange-42/arche/generic"
)
type CollectibleSystem struct {
World *ecs.World
Selector *generic.Filter3[Position, Collectible, Renderable]
EntitiesToRemove []ecs.Entity
}
func NewCollectibleSystem(world *ecs.World) *CollectibleSystem {
system := &CollectibleSystem{
Selector: generic.NewFilter3[Position, Collectible, Renderable](),
World: world,
}
return system
}
func (system *CollectibleSystem) CheckPlayerCollision(
playerposition *Position,
playervelocity *Velocity) (bool, image.Point) {
particle_pos := image.Point{}
var bumped bool
query := system.Selector.Query(system.World)
for query.Next() {
colposition, collectible, _ := query.Get()
ok, _ := playerposition.Intersects(colposition, playervelocity)
if ok {
fmt.Printf("bumped into collectible %v\n", collectible)
system.EntitiesToRemove = append(system.EntitiesToRemove, query.Entity())
particle_pos.X = colposition.X
particle_pos.Y = colposition.Y
bumped = true
}
}
return bumped, particle_pos
}
func (system *CollectibleSystem) Update() {
// remove collectible if collected
for _, entity := range system.EntitiesToRemove {
system.World.RemoveEntity(entity)
}
system.EntitiesToRemove = []ecs.Entity{}
}
func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
// write the movable tiles
op := &ebiten.DrawImageOptions{}
query := system.Selector.Query(system.World)
for query.Next() {
pos, _, sprite := query.Get()
op.GeoM.Reset()
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
screen.DrawImage(sprite.Image, op)
}
}