110 lines
2.4 KiB
Go
110 lines
2.4 KiB
Go
package game
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import (
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"image/color"
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"log/slog"
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"openquell/assets"
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"openquell/gameui"
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"github.com/ebitenui/ebitenui"
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"github.com/ebitenui/ebitenui/widget"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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type PopupScene struct {
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Game *Game
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Next SceneName
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Whoami SceneName
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UseCache bool
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Ui *ebitenui.UI
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}
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func NewPopupScene(game *Game) Scene {
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scene := &PopupScene{Whoami: Popup, Game: game, Next: Popup}
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scene.SetupUI()
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return scene
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}
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func (scene *PopupScene) GetNext() SceneName {
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return scene.Next
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}
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func (scene *PopupScene) ResetNext() {
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scene.Next = scene.Whoami
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}
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func (scene *PopupScene) SetNext(next SceneName) {
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slog.Debug("select setnext", "next", next)
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scene.Next = next
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}
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func (scene *PopupScene) SetLevel(level int) {}
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func (scene *PopupScene) Clearscreen() bool {
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// both level_scene AND the popup must not clear to get an actual popup
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return false
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}
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func (scene *PopupScene) Update() error {
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scene.Ui.Update()
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if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
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scene.SetNext(Play)
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}
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return nil
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}
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func (scene *PopupScene) Draw(screen *ebiten.Image) {
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background := assets.Assets["background-popup"]
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(
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float64((scene.Game.ScreenWidth/2)-(background.Bounds().Dx()/2)),
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float64((scene.Game.ScreenHeight/2)-(background.Bounds().Dy()/2)),
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)
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screen.DrawImage(assets.Assets["background-popup"], op)
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scene.Ui.Draw(screen)
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}
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func (scene *PopupScene) SetupUI() {
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blue := color.RGBA{0, 255, 128, 255}
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rowContainer := gameui.NewRowContainer(false)
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buttonContinue := gameui.NewMenuButton("Continue", *assets.FontRenderer.FontNormal,
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Play)
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})
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buttonAbort := gameui.NewMenuButton("Abort", *assets.FontRenderer.FontNormal,
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Menu)
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})
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buttonOptions := gameui.NewMenuButton("Options", *assets.FontRenderer.FontNormal,
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Settings)
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})
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label := widget.NewText(
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widget.TextOpts.Text("Menu", *assets.FontRenderer.FontBig, blue),
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widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
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)
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rowContainer.AddChild(label)
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rowContainer.AddChild(buttonContinue)
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rowContainer.AddChild(buttonAbort)
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rowContainer.AddChild(buttonOptions)
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scene.Ui = &ebitenui.UI{
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Container: rowContainer.Container(),
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}
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}
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