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openquell/systems
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Thomas von Dein ae0e3a0676 added mouse menu to player hud (events in level_scene), fix level 4
2024-03-18 19:34:57 +01:00
..
collectible_system.go
finaly got ldtkgo to work!
2024-03-11 18:31:01 +01:00
destroyable_system.go
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
grid_system.go
fixed slow grid drawing, which also fixed transient tile quirk
2024-03-01 10:55:14 +01:00
hud_system.go
added mouse menu to player hud (events in level_scene), fix level 4
2024-03-18 19:34:57 +01:00
obstacle_system.go
shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
2024-03-10 13:05:31 +01:00
particle_system.go
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
player_system.go
added MinMoves to lvl files, added score system in game observer
2024-02-28 19:58:05 +01:00
system.go
completed refactoring to use systems
2024-02-10 19:45:06 +01:00
transient_system.go
fixed slow grid drawing, which also fixed transient tile quirk
2024-03-01 10:55:14 +01:00
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