openquell/game/collectible_system.go

55 lines
1.1 KiB
Go

package game
import (
"fmt"
"image"
. "openquell/components"
"github.com/mlange-42/arche/ecs"
"github.com/mlange-42/arche/generic"
)
type CollectibleSystem struct {
World *ecs.World
Selector *generic.Filter2[Position, Collectible]
}
func NewCollectibleSystem(world *ecs.World) *CollectibleSystem {
system := &CollectibleSystem{
Selector: generic.NewFilter2[Position, Collectible](),
}
return system
}
func (system *CollectibleSystem) CheckPlayerCollision(
playerposition *Position,
playervelocity *Velocity) (bool, image.Point) {
toRemove := []ecs.Entity{}
particle_pos := image.Point{}
var bumped bool
query := system.Selector.Query(system.World)
for query.Next() {
colposition, collectible := query.Get()
ok, _ := playerposition.Intersects(colposition, playervelocity)
if ok {
fmt.Printf("bumped into collectible %v\n", collectible)
toRemove = append(toRemove, query.Entity())
particle_pos.X = colposition.X
particle_pos.Y = colposition.Y
bumped = true
}
}
// remove collectible if collected
for _, entity := range toRemove {
system.World.RemoveEntity(entity)
}
return bumped, particle_pos
}