100 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package systems
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| 
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| import (
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| 	"log/slog"
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| 	"openquell/components"
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| 	. "openquell/components"
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| 	. "openquell/config"
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| 	"openquell/observers"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/mlange-42/arche/ecs"
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| 	"github.com/mlange-42/arche/generic"
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| )
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| 
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| type CollectibleSystem struct {
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| 	World    *ecs.World
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| 	Cellsize int
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| 	Selector *generic.Filter3[Position, Collectible, Renderable]
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| }
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| 
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| func NewCollectibleSystem(world *ecs.World, cellsize int) System {
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| 	system := &CollectibleSystem{
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| 		Selector: generic.NewFilter3[Position, Collectible, Renderable](),
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| 		World:    world,
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| 		Cellsize: cellsize,
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| 	}
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| 
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| 	return system
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| }
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| 
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| func (system *CollectibleSystem) Update() error {
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| 	observer := observers.GetGameObserver(system.World)
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| 
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| 	posID := ecs.ComponentID[components.Position](system.World)
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| 	veloID := ecs.ComponentID[components.Velocity](system.World)
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| 
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| 	query := system.Selector.Query(system.World)
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| 	numcollectibles := query.Count()
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| 
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| 	if numcollectibles == 0 || observer.Lost {
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| 		query.Close()
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| 		return nil
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| 	}
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| 
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| 	for query.Next() {
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| 		colposition, _, render := query.Get()
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| 
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| 		for _, player := range observer.GetPlayers() {
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| 			if !system.World.Alive(player) {
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| 				continue
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| 			}
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| 
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| 			playerposition := (*Position)(system.World.Get(player, posID))
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| 			playervelocity := (*Velocity)(system.World.Get(player, veloID))
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| 
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| 			ok, _ := colposition.Intersects(playerposition, playervelocity)
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| 			if ok && !render.Hidden {
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| 				slog.Debug("bumped into collectible", "colpos", colposition)
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| 
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| 				render.StartAnimation()
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| 
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| 				// position the animation relative to the middle of the current entity
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| 				colposition.Update(
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| 					colposition.X-(system.Cellsize/2),
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| 					colposition.Y-(system.Cellsize/2),
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| 					64,
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| 				)
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| 				numcollectibles--
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| 			}
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| 		}
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| 	}
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| 
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| 	if numcollectibles == 0 {
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| 		// winner, winner,  chicken dinner!
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| 		timer := observers.GetGameObserver(system.World).StopTimer
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| 		if !timer.Running {
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| 			timer.Start(LEVEL_END_WAIT)
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| 		}
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| 	}
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| 
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| 	return nil
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| }
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| 
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| func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
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| 	// write the movable tiles
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| 	op := &ebiten.DrawImageOptions{}
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| 	query := system.Selector.Query(system.World)
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| 
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| 	for query.Next() {
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| 		pos, _, sprite := query.Get()
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| 
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| 		if !sprite.Hidden {
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| 			op.GeoM.Reset()
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| 			op.GeoM.Translate(float64(pos.X), float64(pos.Y))
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| 
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| 			screen.DrawImage(sprite.Image, op)
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| 		}
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| 	}
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| }
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