Thomas von Dein dcf31e46ed fixes+changes:
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00

42 lines
978 B
Go

package components
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/mlange-42/arche/ecs"
)
// the Bond components binds two different entities together, one
// manipulates the other
type Bond struct {
ecs.Relation
Id, Ref string
}
// A door has a relation to a switch using the Bond component. The
// Switch opens or closes the door, depending on player actions. The
// door itself is merely dump and just does what being told.
type Door struct {
IsOpen bool
OpenSprite *ebiten.Image
CloseSprite *ebiten.Image
Id string
}
func (door *Door) Open() *ebiten.Image {
return door.OpenSprite
}
func (door *Door) Close() *ebiten.Image {
return door.CloseSprite
}
// the switch is being activated when the player runs over it, it can
// either use a timeout or just stay in its switching position
type Switch struct {
IsOpen bool
OpenSprite *ebiten.Image
CloseSprite *ebiten.Image
Ref string // the IId of the door
}