94 lines
1.9 KiB
Go
94 lines
1.9 KiB
Go
package game
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import (
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"image/color"
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"log/slog"
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"openquell/assets"
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"openquell/gameui"
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"github.com/ebitenui/ebitenui"
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"github.com/ebitenui/ebitenui/widget"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type AboutScene struct {
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Game *Game
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Next SceneName
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Whoami SceneName
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UseCache bool
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Ui *ebitenui.UI
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}
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const ABOUT string = `
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This is a little Quell clone written by
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Thomas von Dein <tom@vondein.org>.
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Download it on repo.daemon.de/openquell/.
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Copyright (c) 2024 by Thomas von Dein.
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`
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func NewAboutScene(game *Game) Scene {
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scene := &AboutScene{Whoami: About, Game: game, Next: About}
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scene.SetupUI()
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return scene
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}
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func (scene *AboutScene) GetNext() SceneName {
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return scene.Next
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}
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func (scene *AboutScene) SetNext(next SceneName) {
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slog.Debug("about setnext", "next", next)
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scene.Next = next
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}
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func (scene *AboutScene) ResetNext() {
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scene.Next = scene.Whoami
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}
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func (scene *AboutScene) Clearscreen() bool {
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return true
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}
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func (scene *AboutScene) Update() error {
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scene.Ui.Update()
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return nil
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}
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func (scene *AboutScene) Draw(screen *ebiten.Image) {
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scene.Ui.Draw(screen)
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}
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func (scene *AboutScene) SetupUI() {
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blue := color.RGBA{0, 255, 128, 255}
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rowContainer := gameui.NewRowContainer()
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buttonBack := gameui.NewMenuButton("Back", *assets.FontRenderer.FontNormal,
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Menu)
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})
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label := widget.NewText(
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widget.TextOpts.Text("About this game", *assets.FontRenderer.FontBig, blue),
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widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
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)
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about := widget.NewText(
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widget.TextOpts.Text(ABOUT, *assets.FontRenderer.FontNormal, blue),
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widget.TextOpts.Position(widget.TextPositionStart, widget.TextPositionCenter),
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)
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rowContainer.AddChild(label)
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rowContainer.AddChild(about)
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rowContainer.AddChild(buttonBack)
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scene.Ui = &ebitenui.UI{
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Container: rowContainer.Container(),
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}
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}
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