openquell/config/static.go
Thomas von Dein faf0fd99c2 Changes:
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
  fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00

31 lines
496 B
Go

package config
import (
"time"
)
const (
Stop = iota
East
West
South
North
All
)
const (
PLAYERSPEED int = 5
PARTICLE_LOOPWAIT time.Duration = 250 * time.Millisecond
LEVEL_END_WAIT time.Duration = 500 * time.Millisecond
version string = "1.2.3"
MenuRectX int = 600
MenuRectY int = 0
MenuRectCellsize int = 32
LDTK_Entity_Ref string = "Entity_ref"
LDTK_Toggle_Tile string = "Toggle"
)
var VERSION string // maintained by -x