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refactored dir layout
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180
cmd/interpreter.go
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180
cmd/interpreter.go
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/*
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Copyright © 2023 Thomas von Dein
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package cmd
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import (
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"errors"
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"fmt"
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lua "github.com/yuin/gopher-lua"
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)
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type Interpreter struct {
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debug bool
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script string
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}
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// LuaInterpreter is the lua interpreter, instantiated in main()
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var LuaInterpreter *lua.LState
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// holds a user provided lua function
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type LuaFunction struct {
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name string
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help string
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numargs int
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}
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// LuaFuncs must be global since init() is being called from lua which
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// doesn't have access to the interpreter instance
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var LuaFuncs map[string]LuaFunction
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func NewInterpreter(script string, debug bool) *Interpreter {
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return &Interpreter{debug: debug, script: script}
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}
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// initialize the lua environment properly
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func (i *Interpreter) InitLua() {
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// we only load a subset of lua Open modules and don't allow
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// net, system or io stuff
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for _, pair := range []struct {
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n string
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f lua.LGFunction
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}{
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{lua.LoadLibName, lua.OpenPackage},
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{lua.BaseLibName, lua.OpenBase},
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{lua.TabLibName, lua.OpenTable},
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{lua.DebugLibName, lua.OpenDebug},
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{lua.MathLibName, lua.OpenMath},
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} {
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if err := LuaInterpreter.CallByParam(lua.P{
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Fn: LuaInterpreter.NewFunction(pair.f),
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NRet: 0,
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Protect: true,
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}, lua.LString(pair.n)); err != nil {
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panic(err)
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}
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}
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// load the lua config (which we expect to contain init() and math functions)
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if err := LuaInterpreter.DoFile(i.script); err != nil {
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panic(err)
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}
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// instantiate
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LuaFuncs = map[string]LuaFunction{}
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// that way the user can call register(...) from lua inside init()
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LuaInterpreter.SetGlobal("register", LuaInterpreter.NewFunction(register))
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// actually call init()
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if err := LuaInterpreter.CallByParam(lua.P{
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Fn: LuaInterpreter.GetGlobal("init"),
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NRet: 0,
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Protect: true,
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}); err != nil {
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panic(err)
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}
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}
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func (i *Interpreter) Debug(msg string) {
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if i.debug {
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fmt.Printf("DEBUG(lua): %s\n", msg)
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}
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}
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func (i *Interpreter) FuncNumArgs(name string) int {
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return LuaFuncs[name].numargs
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}
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// Call a user provided math function registered with register().
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//
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// Each function has to tell us how many args it expects, the actual
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// function call from here is different depending on the number of
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// arguments. 1 uses the last item of the stack, 2 the last two and -1
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// all items (which translates to batch mode)
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//
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// The items array will be provided by calc.Eval(), these are
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// non-popped stack items. So the items will only removed from the
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// stack when the lua function execution is successful.
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func (i *Interpreter) CallLuaFunc(funcname string, items []float64) (float64, error) {
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i.Debug(fmt.Sprintf("calling lua func %s() with %d args",
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funcname, LuaFuncs[funcname].numargs))
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switch LuaFuncs[funcname].numargs {
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case 0, 1:
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// 1 arg variant
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if err := LuaInterpreter.CallByParam(lua.P{
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Fn: LuaInterpreter.GetGlobal(funcname),
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NRet: 1,
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Protect: true,
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}, lua.LNumber(items[0])); err != nil {
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return 0, fmt.Errorf("failed to exec lua func %s: %w", funcname, err)
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}
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case 2:
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// 2 arg variant
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if err := LuaInterpreter.CallByParam(lua.P{
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Fn: LuaInterpreter.GetGlobal(funcname),
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NRet: 1,
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Protect: true,
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}, lua.LNumber(items[0]), lua.LNumber(items[1])); err != nil {
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return 0, fmt.Errorf("failed to exec lua func %s: %w", funcname, err)
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}
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case -1:
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// batch variant, use lua table as array
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table := LuaInterpreter.NewTable()
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// put the whole stack into it
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for _, item := range items {
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table.Append(lua.LNumber(item))
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}
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if err := LuaInterpreter.CallByParam(lua.P{
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Fn: LuaInterpreter.GetGlobal(funcname),
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NRet: 1,
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Protect: true,
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}, table); err != nil {
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return 0, fmt.Errorf("failed to exec lua func %s: %w", funcname, err)
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}
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}
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// get result and cast to float64
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if res, ok := LuaInterpreter.Get(-1).(lua.LNumber); ok {
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LuaInterpreter.Pop(1)
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return float64(res), nil
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}
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return 0, errors.New("function did not return a float64")
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}
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// called from lua to register a math function numargs may be 1, 2 or
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// -1, it denotes the number of items from the stack requested by the
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// lua function. -1 means batch mode, that is all items
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func register(lstate *lua.LState) int {
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function := lstate.ToString(1)
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numargs := lstate.ToInt(2)
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help := lstate.ToString(3)
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LuaFuncs[function] = LuaFunction{
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name: function,
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numargs: numargs,
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help: help,
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}
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return 1
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}
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