mirror of
https://codeberg.org/scip/rpnc.git
synced 2025-12-17 04:21:01 +01:00
deprecate perl version, make go version the new one (2.0.0)
This commit is contained in:
177
interpreter.go
Normal file
177
interpreter.go
Normal file
@@ -0,0 +1,177 @@
|
||||
/*
|
||||
Copyright © 2023 Thomas von Dein
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
lua "github.com/yuin/gopher-lua"
|
||||
)
|
||||
|
||||
type Interpreter struct {
|
||||
debug bool
|
||||
}
|
||||
|
||||
// LUA interpreter, instanciated in main()
|
||||
var L *lua.LState
|
||||
|
||||
// holds a user provided lua function
|
||||
type LuaFunction struct {
|
||||
name string
|
||||
help string
|
||||
numargs int
|
||||
}
|
||||
|
||||
// must be global since init() is being called from lua which doesn't
|
||||
// have access to the interpreter instance
|
||||
var LuaFuncs map[string]LuaFunction
|
||||
|
||||
// initialize the lua environment properly
|
||||
func InitLua(config string, debug bool) *Interpreter {
|
||||
// we only load a subset of lua Open modules and don't allow
|
||||
// net, system or io stuff
|
||||
for _, pair := range []struct {
|
||||
n string
|
||||
f lua.LGFunction
|
||||
}{
|
||||
{lua.LoadLibName, lua.OpenPackage},
|
||||
{lua.BaseLibName, lua.OpenBase},
|
||||
{lua.TabLibName, lua.OpenTable},
|
||||
{lua.DebugLibName, lua.OpenDebug},
|
||||
{lua.MathLibName, lua.OpenMath},
|
||||
} {
|
||||
if err := L.CallByParam(lua.P{
|
||||
Fn: L.NewFunction(pair.f),
|
||||
NRet: 0,
|
||||
Protect: true,
|
||||
}, lua.LString(pair.n)); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
// load the lua config (which we expect to contain init() and math functions)
|
||||
if err := L.DoFile(config); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
// instanciate
|
||||
LuaFuncs = map[string]LuaFunction{}
|
||||
|
||||
// that way the user can call register(...) from lua inside init()
|
||||
L.SetGlobal("register", L.NewFunction(register))
|
||||
|
||||
// actually call init()
|
||||
if err := L.CallByParam(lua.P{
|
||||
Fn: L.GetGlobal("init"),
|
||||
NRet: 0,
|
||||
Protect: true,
|
||||
}); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
return &Interpreter{debug: debug}
|
||||
}
|
||||
|
||||
func (i *Interpreter) Debug(msg string) {
|
||||
if i.debug {
|
||||
fmt.Printf("DEBUG(lua): %s\n", msg)
|
||||
}
|
||||
}
|
||||
|
||||
func (i *Interpreter) FuncNumArgs(name string) int {
|
||||
return LuaFuncs[name].numargs
|
||||
}
|
||||
|
||||
// Call a user provided math function registered with register().
|
||||
//
|
||||
// Each function has to tell us how many args it expects, the actual
|
||||
// function call from here is different depending on the number of
|
||||
// arguments. 1 uses the last item of the stack, 2 the last two and -1
|
||||
// all items (which translates to batch mode)
|
||||
//
|
||||
// The items array will be provded by calc.Eval(), these are
|
||||
// non-popped stack items. So the items will only removed from the
|
||||
// stack when the lua function execution is successfull.
|
||||
func (i *Interpreter) CallLuaFunc(funcname string, items []float64) (float64, error) {
|
||||
i.Debug(fmt.Sprintf("calling lua func %s() with %d args",
|
||||
funcname, LuaFuncs[funcname].numargs))
|
||||
|
||||
switch LuaFuncs[funcname].numargs {
|
||||
case 1:
|
||||
// 1 arg variant
|
||||
if err := L.CallByParam(lua.P{
|
||||
Fn: L.GetGlobal(funcname),
|
||||
NRet: 1,
|
||||
Protect: true,
|
||||
}, lua.LNumber(items[0])); err != nil {
|
||||
fmt.Println(err)
|
||||
return 0, err
|
||||
}
|
||||
case 2:
|
||||
// 2 arg variant
|
||||
if err := L.CallByParam(lua.P{
|
||||
Fn: L.GetGlobal(funcname),
|
||||
NRet: 1,
|
||||
Protect: true,
|
||||
}, lua.LNumber(items[0]), lua.LNumber(items[1])); err != nil {
|
||||
return 0, err
|
||||
}
|
||||
case -1:
|
||||
// batch variant, use lua table as array
|
||||
tb := L.NewTable()
|
||||
|
||||
// put the whole stack into it
|
||||
for _, item := range items {
|
||||
tb.Append(lua.LNumber(item))
|
||||
}
|
||||
|
||||
if err := L.CallByParam(lua.P{
|
||||
Fn: L.GetGlobal(funcname),
|
||||
NRet: 1,
|
||||
Protect: true,
|
||||
}, tb); err != nil {
|
||||
return 0, err
|
||||
}
|
||||
}
|
||||
|
||||
// get result and cast to float64
|
||||
if res, ok := L.Get(-1).(lua.LNumber); ok {
|
||||
L.Pop(1)
|
||||
return float64(res), nil
|
||||
}
|
||||
|
||||
return 0, errors.New("function did not return a float64")
|
||||
}
|
||||
|
||||
// called from lua to register a math function numargs may be 1, 2 or
|
||||
// -1, it denotes the number of items from the stack requested by the
|
||||
// lua function. -1 means batch mode, that is all items
|
||||
func register(L *lua.LState) int {
|
||||
function := L.ToString(1)
|
||||
numargs := L.ToInt(2)
|
||||
help := L.ToString(3)
|
||||
|
||||
LuaFuncs[function] = LuaFunction{
|
||||
name: function,
|
||||
numargs: numargs,
|
||||
help: help,
|
||||
}
|
||||
|
||||
return 1
|
||||
}
|
||||
Reference in New Issue
Block a user