code re-organization, added more commands and more flexible lua api

This commit is contained in:
2023-11-01 13:07:08 +01:00
parent 1a89d0ab85
commit 19b8aa7883
6 changed files with 467 additions and 145 deletions

View File

@@ -1,3 +1,20 @@
/*
Copyright © 2023 Thomas von Dein
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package main
import (
@@ -6,8 +23,14 @@ import (
"sync"
)
// The stack uses a linked list provided by container/list as storage
// and works after the LIFO principle (last in first out). Most of the
// work is being done in the linked list, but we add a couple of
// cenvenient functions, so that the user doesn't have to cope with
// list directly.
type Stack struct {
dll list.List
linklist list.List
backup list.List
debug bool
rev int
@@ -15,8 +38,15 @@ type Stack struct {
mutex sync.Mutex
}
// FIXME: maybe use a separate stack object for backup so that it has
// its own revision etc
func NewStack() *Stack {
return &Stack{dll: list.List{}, backup: list.List{}, rev: 0, backuprev: 0}
return &Stack{
linklist: list.List{},
backup: list.List{},
rev: 0,
backuprev: 0,
}
}
func (s *Stack) Debug(msg string) {
@@ -33,6 +63,7 @@ func (s *Stack) Bump() {
s.rev++
}
// append an item to the stack
func (s *Stack) Push(x float64) {
s.mutex.Lock()
defer s.mutex.Unlock()
@@ -40,52 +71,87 @@ func (s *Stack) Push(x float64) {
s.Debug(fmt.Sprintf(" push to stack: %.2f", x))
s.Bump()
s.dll.PushBack(x)
s.linklist.PushBack(x)
}
// remove and return an item from the stack
func (s *Stack) Pop() float64 {
s.mutex.Lock()
defer s.mutex.Unlock()
if s.dll.Len() == 0 {
if s.linklist.Len() == 0 {
return 0
}
tail := s.dll.Back()
tail := s.linklist.Back()
val := tail.Value
s.dll.Remove(tail)
s.linklist.Remove(tail)
s.Debug(fmt.Sprintf("remove from stack: %.2f", val))
s.Debug(fmt.Sprintf(" remove from stack: %.2f", val))
s.Bump()
return val.(float64)
}
// just remove the last item, do not return it
func (s *Stack) Shift() {
s.mutex.Lock()
defer s.mutex.Unlock()
if s.dll.Len() == 0 {
if s.linklist.Len() == 0 {
return
}
tail := s.dll.Back()
s.dll.Remove(tail)
tail := s.linklist.Back()
s.linklist.Remove(tail)
s.Debug(fmt.Sprintf("remove from stack: %.2f", tail.Value))
}
// just return the last item, do not remove it
func (s *Stack) Last() float64 {
if s.dll.Back() == nil {
if s.linklist.Back() == nil {
return 0
}
return s.dll.Back().Value.(float64)
return s.linklist.Back().Value.(float64)
}
// Return the last 2 elements of the stack without modifying it.
//
// We need to return the last 2 elements of the stack, however
// container/list only supports access to 1 last element. So, we
// pop the last, retrieve the second last and push the popped one
// back.
func (s *Stack) LastTwo() []float64 {
items := []float64{}
if s.linklist.Back() == nil {
return items
}
last := s.Pop()
items = append(items, last)
items = append(items, s.linklist.Back().Value.(float64))
s.Push(last)
return items
}
// Return all elements of the stack without modifying it.
func (s *Stack) All() []float64 {
items := []float64{}
for e := s.linklist.Front(); e != nil; e = e.Next() {
items = append(items, e.Value.(float64))
}
return items
}
// dump the stack to stdout, including backup if debug is enabled
func (s *Stack) Dump() {
fmt.Printf("Stack revision %d (%p):\n", s.rev, &s.dll)
for e := s.dll.Front(); e != nil; e = e.Next() {
fmt.Printf("Stack revision %d (%p):\n", s.rev, &s.linklist)
for e := s.linklist.Front(); e != nil; e = e.Next() {
fmt.Println(e.Value)
}
@@ -100,11 +166,11 @@ func (s *Stack) Dump() {
func (s *Stack) Clear() {
s.Debug("DEBUG: clearing stack")
s.dll = list.List{}
s.linklist = list.List{}
}
func (s *Stack) Len() int {
return s.dll.Len()
return s.linklist.Len()
}
func (s *Stack) Backup() {
@@ -113,7 +179,7 @@ func (s *Stack) Backup() {
// and lead to unexpected results. The methid here works reliably
// at least.
s.backup = list.List{}
for e := s.dll.Front(); e != nil; e = e.Next() {
for e := s.linklist.Front(); e != nil; e = e.Next() {
s.backup.PushBack(e.Value)
}
s.backuprev = s.rev
@@ -128,15 +194,15 @@ func (s *Stack) Restore() {
s.Debug(fmt.Sprintf("restoring stack to revision %d", s.backuprev))
s.rev = s.backuprev
s.dll = s.backup
s.linklist = s.backup
}
func (s *Stack) Reverse() {
newstack := list.List{}
for e := s.dll.Front(); e != nil; e = e.Next() {
for e := s.linklist.Front(); e != nil; e = e.Next() {
newstack.PushFront(e.Value)
}
s.dll = newstack
s.linklist = newstack
}