mirror of
https://codeberg.org/scip/swaycycle.git
synced 2025-12-16 20:11:02 +01:00
add --prev option and sort floating_nodes (#3)
* add --prev option * sort floating_nodes to avoid skipping floating windows
This commit is contained in:
40
main.go
40
main.go
@@ -24,6 +24,7 @@ import (
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"log/slog"
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"os"
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"runtime/debug"
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"sort"
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"github.com/lmittmann/tint"
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"github.com/mattn/go-isatty"
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@@ -55,6 +56,7 @@ const (
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var (
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Visibles = []*i3ipc.Node{}
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CurrentWorkspace = ""
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Previous = false
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Debug = false
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Dumptree = false
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Version = false
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@@ -69,6 +71,7 @@ const Usage string = `This is swaycycle - cycle focus through all visible window
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Usage: swaycycle [-vdDn] [-l <log>]
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Options:
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-p, --prev cycle backward
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-n, --no-switch do not switch windows
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-d, --debug enable debugging
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-D, --dump dump the sway tree (needs -d as well)
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@@ -80,6 +83,7 @@ Licensed under the terms of the GNU GPL version 3.
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`
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func main() {
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flag.BoolVarP(&Previous, "prev", "p", false, "cycle backward")
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flag.BoolVarP(&Debug, "debug", "d", false, "enable debugging")
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flag.BoolVarP(&Dumptree, "dump", "D", false, "dump the sway tree (needs -d as well)")
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flag.BoolVarP(&Notswitch, "no-switch", "n", false, "do not switch windows")
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@@ -134,8 +138,14 @@ func main() {
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os.Exit(0)
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}
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id := findNextWindow()
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id := 0
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if Previous {
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id = findPrevWindow()
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slog.Debug("findPrevWindow", "nextid", id)
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} else {
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id = findNextWindow()
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slog.Debug("findNextWindow", "nextid", id)
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}
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if id > 0 && !Notswitch {
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switchFocus(id, ipc)
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@@ -194,6 +204,24 @@ func findNextWindow() int {
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return 0
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}
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func findPrevWindow() int {
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vislen := len(Visibles)
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if vislen == 0 {
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return 0
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}
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prevnode := Visibles[vislen-1].Id
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for _, node := range Visibles {
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if node.Focused {
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return prevnode
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}
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prevnode = node.Id
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}
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return 0
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}
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// actually switch focus using a swaymsg command
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func switchFocus(id int, ipc *i3ipc.I3ipc) error {
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responses, err := ipc.RunContainerCommand(id, "focus")
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@@ -210,11 +238,17 @@ func switchFocus(id int, ipc *i3ipc.I3ipc) error {
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// iterate recursively over given node list extracting visible windows
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func recurseNodes(nodes []*i3ipc.Node) {
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for _, node := range nodes {
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// we handle nodes and floating_nodes identical
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node.Nodes = append(node.Nodes, node.FloatingNodes...)
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if istype(node, workspace) {
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if node.Name == CurrentWorkspace {
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//floating_nodes need to be sorted because
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//order changes each time they are focused.
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FloatVis := node.FloatingNodes
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sort.Slice(FloatVis, func(i, j int) bool {
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return FloatVis[i].Id < FloatVis[j].Id
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})
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//now we can handle nodes and floating_nodes identical
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node.Nodes = append(node.Nodes, FloatVis...)
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recurseNodes(node.Nodes)
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return
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}
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