mirror of
https://codeberg.org/scip/swaycycle.git
synced 2025-12-16 20:11:02 +01:00
241 lines
5.0 KiB
Go
241 lines
5.0 KiB
Go
/*
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Copyright © 2025 Thomas von Dein
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package main
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"log"
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"os"
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"os/exec"
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"github.com/alecthomas/repr"
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flag "github.com/spf13/pflag"
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)
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const (
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root = iota + 1
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output
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workspace
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con
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floating
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VERSION = "v0.1.2"
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)
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type Node struct {
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Id int `json:"id"`
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Nodetype string `json:"type"` // output, workspace or container
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Name string `json:"name"` // workspace number or app name
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Nodes []Node `json:"nodes"`
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FloatingNodes []Node `json:"floating_nodes"`
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Focused bool `json:"focused"`
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Window int `json:"window"` // wayland native
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X11Window string `json:"app_id"` // x11 compat
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Current_workspace string `json:"current_workspace"`
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}
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var Visibles = []Node{}
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var CurrentWorkspace = ""
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var Debug = false
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var Version = false
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var Notswitch = false
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func main() {
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flag.BoolVarP(&Debug, "debug", "d", false, "enable debugging")
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flag.BoolVarP(&Notswitch, "no-switch", "n", false, "do not switch windows")
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flag.BoolVarP(&Version, "version", "v", false, "show program version")
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flag.Parse()
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if Version {
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fmt.Printf("This is swaycycle version %s\n", VERSION)
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os.Exit(0)
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}
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// fills Visibles node list
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fetchSwayTree()
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if len(Visibles) == 0 {
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os.Exit(0)
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}
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id := findNextWindow()
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if id > 0 && !Notswitch {
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switchFocus(id)
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}
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}
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// find the next window after the one with current focus. if the last
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// one has focus, return the first
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func findNextWindow() int {
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if len(Visibles) == 0 {
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return 0
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}
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seenfocused := false
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for _, node := range Visibles {
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if node.Focused {
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seenfocused = true
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continue
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}
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if seenfocused {
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return node.Id
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}
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}
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if seenfocused {
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return Visibles[0].Id
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}
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return 0
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}
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// actually switch focus using a swaymsg command
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func switchFocus(id int) {
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var cmd *exec.Cmd
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arg := fmt.Sprintf("[con_id=%d]", id)
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if Debug {
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fmt.Printf("executing: swaymsg %s focus\n", arg)
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}
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cmd = exec.Command("swaymsg", arg, "focus")
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errbuf := &bytes.Buffer{}
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cmd.Stderr = errbuf
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out, err := cmd.Output()
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if err != nil {
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log.Fatalf("Failed to execute swaymsg to switch focus: %s", err)
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if Debug {
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fmt.Println(out)
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}
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}
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if errbuf.String() != "" {
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log.Fatalf("swaymsg error: %s", errbuf.String())
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}
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}
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// execute swaymsg to get its internal tree
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func fetchSwayTree() {
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var cmd *exec.Cmd
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if Debug {
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fmt.Println("executing: swaymsg -t get_tree -r")
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}
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cmd = exec.Command("swaymsg", "-t", "get_tree", "-r")
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errbuf := &bytes.Buffer{}
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cmd.Stderr = errbuf
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out, err := cmd.Output()
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if err != nil {
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log.Fatalf("Failed to execute swaymsg to get json tree: %s", err)
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}
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if errbuf.String() != "" {
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log.Fatalf("swaymsg error: %s", errbuf.String())
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}
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if err := processJSON(out); err != nil {
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log.Fatalf("%s", err)
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}
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}
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func istype(nd Node, which int) bool {
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switch nd.Nodetype {
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case "root":
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return which == root
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case "output":
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return which == output
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case "workspace":
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return which == workspace
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case "con":
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return which == con
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case "floating_con":
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return which == floating
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}
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return false
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}
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// get into the sway tree, determine current workspace and extract all
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// its visible windows, store them in the global var Visibles
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func processJSON(jsoncode []byte) error {
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sway := Node{}
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if err := json.Unmarshal(jsoncode, &sway); err != nil {
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return fmt.Errorf("Failed to unmarshal json: %w", err)
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}
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if !istype(sway, root) && len(sway.Nodes) == 0 {
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return fmt.Errorf("Invalid or empty JSON structure")
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}
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for _, node := range sway.Nodes {
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if node.Current_workspace != "" {
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// this is an output node containing the current workspace
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CurrentWorkspace = node.Current_workspace
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recurseNodes(node.Nodes)
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break
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}
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}
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if Debug {
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repr.Println(Visibles)
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}
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return nil
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}
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// iterate recursively over given node list extracting visible windows
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func recurseNodes(nodes []Node) {
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for _, node := range nodes {
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// we handle nodes and floating_nodes identical
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node.Nodes = append(node.Nodes, node.FloatingNodes...)
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if istype(node, workspace) {
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if node.Name == CurrentWorkspace {
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recurseNodes(node.Nodes)
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return
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}
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// ignore other workspaces
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continue
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}
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// the first nodes seen are workspaces, so if we see a con
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// node, we are already inside the current workspace
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if (istype(node, con) || istype(node, floating)) &&
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(node.Window > 0 || node.X11Window != "") {
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Visibles = append(Visibles, node)
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} else {
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recurseNodes(node.Nodes)
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}
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}
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}
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