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swayipc/node.go

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package swayipc
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import (
"encoding/json"
"fmt"
)
// A node can be an output, a workspace, a container or a container
// containing a window.
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type Node struct {
Id int `json:"id"`
Type string `json:"type"` // output, workspace or container
Name string `json:"name"` // workspace number or app name
Nodes []*Node `json:"nodes"`
FloatingNodes []*Node `json:"floating_nodes"`
Focused bool `json:"focused"`
Urgent bool `json:"urgent"`
Sticky bool `json:"sticky"`
Border string `json:"border"`
Layout string `json:"layout"`
Orientation string `json:"orientation"`
CurrentBorderWidth int `json:"current_border_width"`
Percent float32 `json:"percent"`
Focus []int `json:"focus"`
Window int `json:"window"` // wayland native
X11Window string `json:"app_id"` // x11 compat
Current_workspace string `json:"current_workspace"`
Rect Rect `json:"rect"`
WindowRect Rect `json:"window_rect"`
DecoRect Rect `json:"deco_rect"`
Geometry Rect `json:"geometry"`
}
var __focused *Node
var __currentworkspace string
// Get the whole information tree, contains everything from output to
// containers as a tree of nodes. Each node has a field 'Nodes' which
// points to a list subnodes. Some nodes also have a field
// 'FloatingNodes' which points to a list of floating containers.
//
// The top level node is the "root" node.
//
// Use the returned node oject to further investigate the wm setup.
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func (ipc *SwayIPC) GetTree() (*Node, error) {
err := ipc.sendHeader(GET_TREE, 0)
if err != nil {
return nil, err
}
payload, err := ipc.readResponse()
if err != nil {
return nil, err
}
node := &Node{}
if err := json.Unmarshal(payload.Payload, &node); err != nil {
return nil, fmt.Errorf("failed to unmarshal json: %w", err)
}
return node, nil
}
// Usually called on the root node, returns the container which has
// currently the focus.
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func (node *Node) FindFocused() *Node {
searchFocused(node.Nodes)
if __focused == nil {
searchFocused(node.FloatingNodes)
}
return __focused
}
// internal recursive focus node searcher
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func searchFocused(nodes []*Node) {
for _, node := range nodes {
if node.Focused {
__focused = node
return
} else {
searchFocused(node.Nodes)
if __focused == nil {
searchFocused(node.FloatingNodes)
}
}
}
}
// Usually called on the root node, returns the current active
// workspace name.
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func (node *Node) FindCurrentWorkspace() string {
searchCurrentWorkspace(node.Nodes)
return __currentworkspace
}
// internal recursive workspace node searcher
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func searchCurrentWorkspace(nodes []*Node) {
for _, node := range nodes {
if node.Current_workspace != "" {
__currentworkspace = node.Current_workspace
return
} else {
searchCurrentWorkspace(node.Nodes)
}
}
}