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https://codeberg.org/scip/swayipc.git
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migrate to codeberg (#1)
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108
node.go
108
node.go
@@ -1,108 +0,0 @@
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package swayipc
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import (
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"encoding/json"
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"fmt"
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)
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// A node can be an output, a workspace, a container or a container
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// containing a window.
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type Node struct {
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Id int `json:"id"`
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Type string `json:"type"` // output, workspace or container
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Name string `json:"name"` // workspace number or app name
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Nodes []*Node `json:"nodes"`
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FloatingNodes []*Node `json:"floating_nodes"`
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Focused bool `json:"focused"`
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Urgent bool `json:"urgent"`
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Sticky bool `json:"sticky"`
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Border string `json:"border"`
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Layout string `json:"layout"`
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Orientation string `json:"orientation"`
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CurrentBorderWidth int `json:"current_border_width"`
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Percent float32 `json:"percent"`
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Focus []int `json:"focus"`
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Window int `json:"window"` // wayland native
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X11Window string `json:"app_id"` // x11 compat
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Current_workspace string `json:"current_workspace"`
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Rect Rect `json:"rect"`
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WindowRect Rect `json:"window_rect"`
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DecoRect Rect `json:"deco_rect"`
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Geometry Rect `json:"geometry"`
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}
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var __focused *Node
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var __currentworkspace string
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// Get the whole information tree, contains everything from output to
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// containers as a tree of nodes. Each node has a field 'Nodes' which
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// points to a list subnodes. Some nodes also have a field
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// 'FloatingNodes' which points to a list of floating containers.
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//
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// The top level node is the "root" node.
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//
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// Use the returned node oject to further investigate the wm setup.
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func (ipc *SwayIPC) GetTree() (*Node, error) {
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err := ipc.sendHeader(GET_TREE, 0)
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if err != nil {
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return nil, err
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}
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payload, err := ipc.readResponse()
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if err != nil {
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return nil, err
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}
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node := &Node{}
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if err := json.Unmarshal(payload.Payload, &node); err != nil {
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return nil, fmt.Errorf("failed to unmarshal json: %w", err)
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}
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return node, nil
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}
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// Usually called on the root node, returns the container which has
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// currently the focus.
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func (node *Node) FindFocused() *Node {
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searchFocused(node.Nodes)
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if __focused == nil {
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searchFocused(node.FloatingNodes)
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}
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return __focused
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}
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// internal recursive focus node searcher
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func searchFocused(nodes []*Node) {
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for _, node := range nodes {
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if node.Focused {
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__focused = node
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return
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} else {
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searchFocused(node.Nodes)
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if __focused == nil {
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searchFocused(node.FloatingNodes)
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}
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}
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}
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}
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// Usually called on the root node, returns the current active
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// workspace name.
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func (node *Node) FindCurrentWorkspace() string {
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searchCurrentWorkspace(node.Nodes)
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return __currentworkspace
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}
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// internal recursive workspace node searcher
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func searchCurrentWorkspace(nodes []*Node) {
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for _, node := range nodes {
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if node.Current_workspace != "" {
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__currentworkspace = node.Current_workspace
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return
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} else {
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searchCurrentWorkspace(node.Nodes)
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}
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}
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}
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