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https://codeberg.org/scip/swayipc.git
synced 2025-12-16 20:20:56 +01:00
implemented everything else and added more examples and docs
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event.go
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200
event.go
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/*
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Copyright © 2025 Thomas von Dein
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package i3ipc
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import (
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"encoding/json"
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"fmt"
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)
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// Event types.
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const (
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EV_Workspace int = 0x80000000
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EV_Output int = 0x80000001
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EV_Mode int = 0x80000002
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EV_Window int = 0x80000003
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EV_BarconfigUpdate int = 0x80000004
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EV_Binding int = 0x80000005
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EV_Shutdown int = 0x80000006
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EV_Tick int = 0x80000007
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EV_BarStateUpdate int = 0x80000014
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EV_Input int = 0x80000015
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)
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// Subscriber struct, use this to tell i3ipc which events you want to
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// subscribe.
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type Event struct {
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Workspace bool
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Output bool
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Mode bool
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Window bool
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BarconfigUpdate bool
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Binding bool
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Shutdown bool
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Tick bool
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BarStateUpdate bool
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Input bool
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}
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// Workspace event response
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type EventWorkspace struct {
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Change string `json:"change"`
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Current *Node `json:"workspace"`
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Old *Node `json:"old"`
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}
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// Output event response
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type EventOutput struct {
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Change string `json:"change"`
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}
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// Mode event response
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type EventMode struct {
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Change string `json:"change"`
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PangoMarkup *Node `json:"pango_markup"`
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}
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// Window event response
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type EventWindow struct {
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Change string `json:"change"`
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Container *Node `json:"container"`
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}
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// BarConfig event response
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type EventBarConfig struct {
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Change string `json:"change"`
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Binding *Binding `json:"binding"`
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}
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// Shutdown event response
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type EventShutdown struct {
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Change string `json:"change"`
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}
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// Tick event response
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type EventTick struct {
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First bool `json:"first"`
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Payload string `json:"payload"`
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}
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// BarState event response
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type EventBarState struct {
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Id string `json:"id"`
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VisibleByModifier bool `json:"visible_by_modifier"`
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}
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// Input event response
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type EventInput struct {
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Change string `json:"change"`
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Input *Input `json:"input"`
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}
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// Subscribe to one or more events. Fill the i3ipc.Event object
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// accordingly.
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//
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// Returns a response list containing a response for every subscribed
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// event.
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func (ipc *I3ipc) Subscribe(sub *Event) ([]*Response, error) {
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events := []string{}
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// looks ugly but makes it much more comfortable for the user
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if sub.Workspace {
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events = append(events, "workspace")
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}
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if sub.Output {
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events = append(events, "output")
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}
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if sub.Mode {
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events = append(events, "mode")
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}
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if sub.Window {
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events = append(events, "window")
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}
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if sub.BarconfigUpdate {
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events = append(events, "barconfig_update")
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}
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if sub.Binding {
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events = append(events, "binding")
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}
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if sub.Shutdown {
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events = append(events, "shutdown")
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}
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if sub.Tick {
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events = append(events, "tick")
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}
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if sub.BarStateUpdate {
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events = append(events, "bar_state_update")
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}
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if sub.Input {
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events = append(events, "input")
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}
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jsonpayload, err := json.Marshal(events)
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if err != nil {
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return nil, fmt.Errorf("failed to json marshal event list: %w", err)
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}
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err = ipc.sendHeader(SUBSCRIBE, uint32(len(jsonpayload)))
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if err != nil {
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return nil, err
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}
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err = ipc.sendPayload(jsonpayload)
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if err != nil {
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return nil, err
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}
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payload, err := ipc.readResponse()
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if err != nil {
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responses := []*Response{}
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if err := json.Unmarshal(payload.Payload, &responses); err != nil {
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return nil, fmt.Errorf("failed to unmarshal json response: %w", err)
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}
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return responses, err
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}
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// register the subscribed events
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ipc.Events = sub
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return nil, nil
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}
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// Event loop: Once you have subscribed to an event, you need to enter
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// an event loop over the same running socket connection. Sway will
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// send event payloads for every subscribed event whenever it happens.
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//
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// You supply the loop a generic callback function, which will be
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// called every time an event occurs. The function will receive the
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// i3ipc.RawResponse object for the event. You need to Unmarshall the
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// Payload field yourself.
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//
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// If your callback function returns an error, the event loop returns
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// with this error and finishes thus.
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func (ipc *I3ipc) EventLoop(callback func(event *RawResponse) error) error {
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for {
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payload, err := ipc.readResponse()
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if err != nil {
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return err
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}
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if err := callback(payload); err != nil {
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return err
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}
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}
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}
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