mirror of
https://codeberg.org/scip/valpass.git
synced 2025-12-16 20:21:00 +01:00
286 lines
5.8 KiB
Plaintext
286 lines
5.8 KiB
Plaintext
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package valpass
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import (
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"bytes"
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"compress/flate"
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"fmt"
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"math"
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"strings"
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)
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/*
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* Contains the raw dictionary data and some flags. Must be provided
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* by the user
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*/
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type Dictionary struct {
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Words []string // the actual dictionary
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Submatch bool // if true 'foo' would match 'foobar'
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}
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/*
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* Options define how to operate the validation
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*/
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type Options struct {
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Compress int // minimum compression rate in percent
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CharDistribution float64 // minimum char distribution in percent
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Entropy float64 // minimum entropy value in bits/char
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Dictionary []string // if set, lookup given dictionary, the caller provides it
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UTF8 bool // if true work on unicode utf-8 space, not just bytes
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}
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/*
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* Default validation config, a compromise of comfort and security, as always.
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*/
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const (
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MIN_ENTROPY float64 = 3.0
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MIN_COMPRESS int = 10
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MIN_DICT bool = false
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MIN_DIST float64 = 10.0
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MAX_UTF8 int = 2164864 // max characters encodable with utf8
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MAX_CHARS int = 95 // maximum printable US ASCII chars
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MIN_DICT_LEN int = 5000
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// we start our ascii arrays at char(32), so to have max 95
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// elements in the slice, we subtract 32 from each ascii code
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MIN_ASCII int = 32
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)
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type Result struct {
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Ok bool
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Options
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}
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func Validate(passphrase string, opts ...Options) (Result, error) {
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result := Result{Ok: true}
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options := Options{
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MIN_COMPRESS,
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MIN_DIST,
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MIN_ENTROPY,
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nil,
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false,
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}
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if len(opts) == 1 {
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options = opts[0]
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}
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if options.Entropy > 0 {
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var entropy float64
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var err error
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switch options.UTF8 {
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case true:
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entropy, err = GetEntropyUTF8(passphrase)
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if err != nil {
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return result, err
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}
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default:
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entropy, err = GetEntropyAscii(passphrase)
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if err != nil {
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return result, err
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}
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}
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if entropy <= options.Entropy {
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result.Ok = false
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}
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result.Entropy = entropy
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}
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if options.Compress > 0 {
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compression, err := GetCompression([]byte(passphrase))
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if err != nil {
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return result, err
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}
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if compression >= options.Compress {
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result.Ok = false
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}
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result.Compress = compression
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}
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if options.CharDistribution > 0 {
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var dist float64
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switch options.UTF8 {
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case true:
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dist = GetDistributionUTF8(passphrase)
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default:
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dist = GetDistributionAscii(passphrase)
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}
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if dist <= options.CharDistribution {
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result.Ok = false
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}
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result.CharDistribution = dist
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}
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if len(options.Dictionary) > 0 {
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}
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return result, nil
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}
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/*
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* we compress with Flate level 9 (max) and see if the result is
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* smaller than the password, in which case it could be compressed and
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* contains repeating characters; OR it is larger than the password,
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* in which case it could NOT be compressed, which is what we want.
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*/
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func GetCompression(passphrase []byte) (int, error) {
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var b bytes.Buffer
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flater, _ := flate.NewWriter(&b, 9)
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if _, err := flater.Write(passphrase); err != nil {
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return 0, fmt.Errorf("failed to write to flate writer: %w", err)
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}
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if err := flater.Flush(); err != nil {
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return 0, fmt.Errorf("failed to flush flate writer: %w", err)
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}
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if err := flater.Close(); err != nil {
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return 0, fmt.Errorf("failed to close flate writer: %w", err)
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}
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// use floats to avoid division by zero panic
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length := float32(len(passphrase))
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compressed := float32(len(b.Bytes()))
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if compressed >= length {
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return 0, nil
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}
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percent := 100 - (compressed / (length / 100))
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return int(percent), nil
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}
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/*
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* Return the entropy as bits/rune, where rune is a unicode char in
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* utf8 space.
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*/
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func GetEntropyUTF8(passphrase string) (float64, error) {
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var entropy float64
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length := len(passphrase)
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wherechar := make([]int, MAX_UTF8)
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hist := make([]int, length)
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var histlen int
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for i := 0; i < MAX_UTF8; i++ {
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wherechar[i] = -1
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}
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for _, char := range passphrase {
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if wherechar[char] == -1 {
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wherechar[char] = histlen
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histlen++
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}
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hist[wherechar[char]]++
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}
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for i := 0; i < histlen; i++ {
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diff := float64(hist[i]) / float64(length)
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entropy -= diff * math.Log2(diff)
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}
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return entropy, nil
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}
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/* same thing for us ascii */
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func GetEntropyAscii(passphrase string) (float64, error) {
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var entropy float64
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length := len(passphrase)
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wherechar := make([]int, MAX_CHARS)
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hist := make([]int, length)
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var histlen int
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for i := 0; i < MAX_CHARS; i++ {
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wherechar[i] = -1
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}
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for _, char := range []byte(passphrase) {
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if char < MIN_ASCII || char > 126 {
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return 0, fmt.Errorf("non-printable ASCII character encountered: %c", char)
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}
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if wherechar[char-MIN_ASCII] == -1 {
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wherechar[char-MIN_ASCII] = histlen
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histlen++
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}
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hist[wherechar[char-MIN_ASCII]]++
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}
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for i := 0; i < histlen; i++ {
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diff := float64(hist[i]) / float64(length)
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entropy -= diff * math.Log2(diff)
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}
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return entropy, nil
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}
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/*
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* Return character distribution
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*/
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func GetDistributionUTF8(passphrase string) float64 {
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hash := make([]int, MAX_UTF8)
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var chars float64
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for _, char := range passphrase {
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hash[char]++
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}
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for i := 0; i < MAX_UTF8; i++ {
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if hash[i] > 0 {
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chars++
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}
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}
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return chars / (float64(MAX_UTF8) / 100)
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}
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func GetDistributionAscii(passphrase string) float64 {
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hash := make([]int, MAX_CHARS)
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var chars float64
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for _, char := range []byte(passphrase) {
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hash[int(char)-MIN_ASCII]++
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}
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for i := 0; i < MAX_CHARS; i++ {
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if hash[i] > 0 {
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chars++
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}
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}
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return chars / (float64(MAX_CHARS) / 100)
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}
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func GetDictMatch(passphrase string, dict *Dictionary) (bool, error) {
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if len(dict.Words) < MIN_DICT_LEN {
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return false, fmt.Errorf("provided dictionary is too small")
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}
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lcpass := strings.ToLower(passphrase)
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if dict.Submatch {
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for _, word := range dict.Words {
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if strings.Contains(strings.ToLower(word), lcpass) {
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return true, nil
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}
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}
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} else {
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for _, word := range dict.Words {
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if lcpass == strings.ToLower(word) {
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return true, nil
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}
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}
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}
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return false, nil
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}
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