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fee8aaeed9 · move to codeberg (#10) · Updated 2025-11-13 21:30:44 +01:00

Branches

46d410822a · moved to codeberg · Updated 2025-11-13 21:32:56 +01:00    scip

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06105e2960 · forego ci · Updated 2025-11-13 21:29:01 +01:00    scip

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9d07656277 · even an array doesn't make it faster... · Updated 2024-07-17 20:09:59 +02:00    scip

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a680cca30c · always calculate neighbor count · Updated 2024-07-16 19:33:06 +02:00    scip

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4074debdbf · using only one dimensional grid by calculating y+STRIDE*x · Updated 2024-07-16 19:07:51 +02:00    scip

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e8ed283233 · next try to enhance performance: now using uint9 again and no pointers · Updated 2024-07-15 14:21:21 +02:00    scip

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d1ad4dc7bb · bumpversion · Updated 2024-07-12 23:01:46 +02:00    scip

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42ee242f0c · nope, it's a hopeless mess · Updated 2024-06-11 19:05:29 +02:00    scip

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422c5d5b7f · int64 => uint8 · Updated 2024-06-05 19:26:25 +02:00    scip

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df0f43a607 · attemt to speed up using writepixels · Updated 2024-06-05 17:22:15 +02:00    scip

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11fc54399c · more zoom/center fixes. RLEs now load centered and visible. · Updated 2024-06-02 20:12:28 +02:00    scip

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ddd8d92a60 · prepare using ebitenui and shader, adding assets and assetloaders · Updated 2024-05-28 13:07:36 +02:00    scip

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329d213325 · temporary variant using a shader instead of direct draw · Updated 2024-05-27 20:20:42 +02:00    scip

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01eeab86f7 · add profiling support and window geom options to force geometry · Updated 2024-05-27 13:38:14 +02:00    scip

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