toggle directly in scene's Draw, but fails too

This commit is contained in:
2024-06-01 00:02:26 +02:00
parent 8e821cbdc5
commit 507ac18853
4 changed files with 7 additions and 20 deletions

View File

@@ -62,17 +62,11 @@ func (scene *SceneMenu) Update() error {
}
func (scene *SceneMenu) Draw(screen *ebiten.Image) {
//op := &ebiten.DrawImageOptions{}
// op.GeoM.Reset()
// op.GeoM.Translate(0, 0)
// screen.DrawImage(scene.Game.Screen, op)
ebiten.SetScreenClearedEveryFrame(false)
scene.Ui.Draw(screen)
}
func (scene *SceneMenu) Leave() {
ebiten.SetScreenClearedEveryFrame(true)
scene.SetNext(Play)
}