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toggle directly in scene's Draw, but fails too
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@@ -62,17 +62,11 @@ func (scene *SceneMenu) Update() error {
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}
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func (scene *SceneMenu) Draw(screen *ebiten.Image) {
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//op := &ebiten.DrawImageOptions{}
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// op.GeoM.Reset()
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// op.GeoM.Translate(0, 0)
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// screen.DrawImage(scene.Game.Screen, op)
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ebiten.SetScreenClearedEveryFrame(false)
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scene.Ui.Draw(screen)
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}
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func (scene *SceneMenu) Leave() {
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ebiten.SetScreenClearedEveryFrame(true)
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scene.SetNext(Play)
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}
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