disabled clear screen, added start of menu structure
|
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 274 B After Width: | Height: | Size: 263 B |
|
Before Width: | Height: | Size: 287 B After Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 287 B |
28
config.go
@@ -15,18 +15,18 @@ import (
|
||||
|
||||
// all the settings comming from commandline, but maybe tweaked later from the UI
|
||||
type Config struct {
|
||||
Width, Height, Cellsize, Density int // measurements
|
||||
ScreenWidth, ScreenHeight int
|
||||
TPG int // ticks per generation/game speed, 1==max
|
||||
Debug, Empty, Invert, Paused bool // game modi
|
||||
ShowEvolution, NoGrid, RunOneStep bool // flags
|
||||
Rule *Rule // which rule to use, default: B3/S23
|
||||
RLE *rle.RLE // loaded GOL pattern from RLE file
|
||||
Statefile string // load game state from it if non-nil
|
||||
StateGrid *Grid // a grid from a statefile
|
||||
Wrap bool // wether wraparound mode is in place or not
|
||||
ShowVersion bool
|
||||
UseShader bool // to use a shader to render alife cells
|
||||
Width, Height, Cellsize, Density int // measurements
|
||||
ScreenWidth, ScreenHeight int
|
||||
TPG int // ticks per generation/game speed, 1==max
|
||||
Debug, Empty, Invert, Paused, Markmode bool // game modi
|
||||
ShowEvolution, NoGrid, RunOneStep bool // flags
|
||||
Rule *Rule // which rule to use, default: B3/S23
|
||||
RLE *rle.RLE // loaded GOL pattern from RLE file
|
||||
Statefile string // load game state from it if non-nil
|
||||
StateGrid *Grid // a grid from a statefile
|
||||
Wrap bool // wether wraparound mode is in place or not
|
||||
ShowVersion bool
|
||||
UseShader bool // to use a shader to render alife cells
|
||||
|
||||
// for internal profiling
|
||||
ProfileFile string
|
||||
@@ -205,3 +205,7 @@ func ParseCommandline() (*Config, error) {
|
||||
|
||||
return &config, nil
|
||||
}
|
||||
|
||||
func (config *Config) TogglePaused() {
|
||||
config.Paused = !config.Paused
|
||||
}
|
||||
|
||||
10
game.go
@@ -23,12 +23,13 @@ func NewGame(config *Config, startscene SceneName) *Game {
|
||||
// setup scene[s]
|
||||
game.CurrentScene = startscene
|
||||
game.Scenes[Play] = NewPlayScene(game, config)
|
||||
game.Scenes[Menu] = NewMenuScene(game, config)
|
||||
|
||||
// setup environment
|
||||
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||
ebiten.SetWindowTitle("golsky - conway's game of life")
|
||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||
|
||||
ebiten.SetScreenClearedEveryFrame(false)
|
||||
return game
|
||||
}
|
||||
|
||||
@@ -61,12 +62,5 @@ func (game *Game) Update() error {
|
||||
|
||||
func (game *Game) Draw(screen *ebiten.Image) {
|
||||
scene := game.GetCurrentScene()
|
||||
|
||||
if scene.Clearscreen() {
|
||||
ebiten.SetScreenClearedEveryFrame(true)
|
||||
} else {
|
||||
ebiten.SetScreenClearedEveryFrame(false)
|
||||
}
|
||||
|
||||
scene.Draw(screen)
|
||||
}
|
||||
|
||||
2
go.mod
@@ -13,9 +13,11 @@ require (
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||
github.com/ebitengine/purego v0.7.0 // indirect
|
||||
github.com/ebitenui/ebitenui v0.5.6 // indirect
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
|
||||
github.com/jezek/xgb v1.1.1 // indirect
|
||||
github.com/tinne26/etxt v0.0.8 // indirect
|
||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 // indirect
|
||||
golang.org/x/sync v0.7.0 // indirect
|
||||
golang.org/x/sys v0.20.0 // indirect
|
||||
golang.org/x/text v0.15.0 // indirect
|
||||
|
||||
4
go.sum
@@ -6,6 +6,8 @@ github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj
|
||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
||||
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||
github.com/ebitenui/ebitenui v0.5.6 h1:qyJRU5j+lQo1lamxB48IBwMxMfz1xNb5iWUayCtA0Wk=
|
||||
github.com/ebitenui/ebitenui v0.5.6/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||
@@ -18,6 +20,8 @@ github.com/tinne26/etxt v0.0.8 h1:rjb58jkMkapRGLmhBMWnT76E/nMTXC5P1Q956BRZkoc=
|
||||
github.com/tinne26/etxt v0.0.8/go.mod h1:QM/hlNkstsKC39elTFNKAR34xsMb9QoVosf+g9wlYxM=
|
||||
github.com/tinne26/etxt v0.0.9-alpha.6.0.20240409152929-91bfc562becc h1:+USGSXbkrRAy6bz3Qm4GUczhqeXe7XlRfkRexCSFxkw=
|
||||
github.com/tinne26/etxt v0.0.9-alpha.6.0.20240409152929-91bfc562becc/go.mod h1:Icbd4bDjrXag1oYIhB51CrkMYqRb7YMv0AsrOSfNKfU=
|
||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 h1:LfspQV/FYTatPTr/3HzIcmiUFH7PGP+OQ6mgDYo3yuQ=
|
||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225/go.mod h1:CxmFvTBINI24O/j8iY7H1xHzx2i4OsyguNBmN/uPtqc=
|
||||
golang.org/x/image v0.16.0 h1:9kloLAKhUufZhA12l5fwnx2NZW39/we1UhBesW433jw=
|
||||
golang.org/x/image v0.16.0/go.mod h1:ugSZItdV4nOxyqp56HmXwH0Ry0nBCpjnZdpDaIHdoPs=
|
||||
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||
|
||||
94
scene-menu.go
Normal file
@@ -0,0 +1,94 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
"github.com/ebitenui/ebitenui"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
)
|
||||
|
||||
type SceneMenu struct {
|
||||
Game *Game
|
||||
Config *Config
|
||||
Next SceneName
|
||||
Whoami SceneName
|
||||
Ui *ebitenui.UI
|
||||
FontColor color.RGBA
|
||||
}
|
||||
|
||||
func NewMenuScene(game *Game, config *Config) Scene {
|
||||
scene := &SceneMenu{
|
||||
Whoami: Menu,
|
||||
Game: game,
|
||||
Next: Menu,
|
||||
Config: config,
|
||||
FontColor: color.RGBA{255, 30, 30, 0xff},
|
||||
}
|
||||
|
||||
scene.Init()
|
||||
|
||||
return scene
|
||||
}
|
||||
|
||||
func (scene *SceneMenu) GetNext() SceneName {
|
||||
return scene.Next
|
||||
}
|
||||
|
||||
func (scene *SceneMenu) ResetNext() {
|
||||
scene.Next = scene.Whoami
|
||||
}
|
||||
|
||||
func (scene *SceneMenu) SetNext(next SceneName) {
|
||||
scene.Next = next
|
||||
}
|
||||
|
||||
func (scene *SceneMenu) Clearscreen() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (scene *SceneMenu) Update() error {
|
||||
scene.Ui.Update()
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||
scene.SetNext(Play)
|
||||
}
|
||||
|
||||
return nil
|
||||
|
||||
}
|
||||
|
||||
func (scene *SceneMenu) Draw(screen *ebiten.Image) {
|
||||
scene.Ui.Draw(screen)
|
||||
}
|
||||
|
||||
func (scene *SceneMenu) Init() {
|
||||
rowContainer := NewRowContainer()
|
||||
|
||||
pause := NewCheckbox("Pause", *FontRenderer.FontSmall,
|
||||
func(args *widget.CheckboxChangedEventArgs) {
|
||||
scene.Config.TogglePaused()
|
||||
})
|
||||
|
||||
copy := NewMenuButton("Save Copy as RLE", *FontRenderer.FontSmall,
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
scene.Config.Markmode = true
|
||||
scene.Config.Paused = true
|
||||
scene.SetNext(Play)
|
||||
})
|
||||
|
||||
label := widget.NewText(
|
||||
widget.TextOpts.Text("Menu", *FontRenderer.FontNormal, scene.FontColor),
|
||||
widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
|
||||
)
|
||||
|
||||
rowContainer.AddChild(label)
|
||||
rowContainer.AddChild(pause)
|
||||
rowContainer.AddChild(copy)
|
||||
|
||||
scene.Ui = &ebitenui.UI{
|
||||
Container: rowContainer.Container(),
|
||||
}
|
||||
|
||||
}
|
||||
@@ -37,11 +37,10 @@ type ScenePlay struct {
|
||||
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
||||
Dragging bool // middle mouse is pressed, move canvas
|
||||
LastCursorPos []int // used to check if the user is dragging
|
||||
Markmode bool // enabled with 'c'
|
||||
MarkTaken bool // true when mouse1 pressed
|
||||
MarkDone bool // true when mouse1 released, copy cells between Mark+Point
|
||||
Mark, Point image.Point // area to marks+save
|
||||
Paused, RunOneStep bool // mutable flags from config
|
||||
RunOneStep bool // mutable flags from config
|
||||
TPG int
|
||||
}
|
||||
|
||||
@@ -51,7 +50,6 @@ func NewPlayScene(game *Game, config *Config) Scene {
|
||||
Game: game,
|
||||
Next: Play,
|
||||
Config: config,
|
||||
Paused: config.Paused,
|
||||
TPG: config.TPG,
|
||||
RunOneStep: config.RunOneStep,
|
||||
}
|
||||
@@ -147,9 +145,9 @@ func (scene *ScenePlay) UpdateCells() {
|
||||
}
|
||||
|
||||
func (scene *ScenePlay) Reset() {
|
||||
scene.Paused = true
|
||||
scene.Config.Paused = true
|
||||
scene.InitGrid(nil)
|
||||
scene.Paused = false
|
||||
scene.Config.Paused = false
|
||||
}
|
||||
|
||||
// check user input
|
||||
@@ -160,26 +158,30 @@ func (scene *ScenePlay) CheckInput() {
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
|
||||
fmt.Println("mark mode on")
|
||||
scene.Markmode = true
|
||||
scene.Paused = true
|
||||
scene.Config.Markmode = true
|
||||
scene.Config.Paused = true
|
||||
}
|
||||
|
||||
if scene.Markmode {
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
||||
scene.SetNext(Menu)
|
||||
}
|
||||
|
||||
if scene.Config.Markmode {
|
||||
return
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
||||
scene.Paused = !scene.Paused
|
||||
scene.Config.TogglePaused()
|
||||
}
|
||||
|
||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
||||
scene.ToggleCellOnCursorPos(Alive)
|
||||
scene.Paused = true // drawing while running makes no sense
|
||||
scene.Config.Paused = true // drawing while running makes no sense
|
||||
}
|
||||
|
||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
|
||||
scene.ToggleCellOnCursorPos(Dead)
|
||||
scene.Paused = true // drawing while running makes no sense
|
||||
scene.Config.Paused = true // drawing while running makes no sense
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyPageDown) {
|
||||
@@ -206,7 +208,7 @@ func (scene *ScenePlay) CheckInput() {
|
||||
scene.Config.Debug = !scene.Config.Debug
|
||||
}
|
||||
|
||||
if scene.Paused {
|
||||
if scene.Config.Paused {
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyN) {
|
||||
scene.Config.RunOneStep = true
|
||||
}
|
||||
@@ -216,7 +218,7 @@ func (scene *ScenePlay) CheckInput() {
|
||||
// Check dragging input. move the canvas with the mouse while pressing
|
||||
// the middle mouse button, zoom in and out using the wheel.
|
||||
func (scene *ScenePlay) CheckDraggingInput() {
|
||||
if scene.Markmode {
|
||||
if scene.Config.Markmode {
|
||||
return
|
||||
}
|
||||
|
||||
@@ -280,7 +282,7 @@ func (scene *ScenePlay) GetWorldCursorPos() image.Point {
|
||||
}
|
||||
|
||||
func (scene *ScenePlay) CheckMarkInput() {
|
||||
if !scene.Markmode {
|
||||
if !scene.Config.Markmode {
|
||||
return
|
||||
}
|
||||
|
||||
@@ -294,7 +296,7 @@ func (scene *ScenePlay) CheckMarkInput() {
|
||||
scene.Point = scene.GetWorldCursorPos()
|
||||
//fmt.Printf("Mark: %v, Point: %v\n", scene.Mark, scene.Point)
|
||||
} else if inpututil.IsMouseButtonJustReleased(ebiten.MouseButton0) {
|
||||
scene.Markmode = false
|
||||
scene.Config.Markmode = false
|
||||
scene.MarkTaken = false
|
||||
scene.MarkDone = true
|
||||
|
||||
@@ -368,7 +370,7 @@ func (scene *ScenePlay) Update() error {
|
||||
scene.CheckDraggingInput()
|
||||
scene.CheckMarkInput()
|
||||
|
||||
if !scene.Paused || scene.RunOneStep {
|
||||
if !scene.Config.Paused || scene.RunOneStep {
|
||||
scene.UpdateCells()
|
||||
}
|
||||
|
||||
@@ -446,7 +448,7 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
|
||||
func (scene *ScenePlay) DrawMark(screen *ebiten.Image) {
|
||||
if scene.Markmode && scene.MarkTaken {
|
||||
if scene.Config.Markmode && scene.MarkTaken {
|
||||
x := float32(scene.Mark.X * scene.Config.Cellsize)
|
||||
y := float32(scene.Mark.Y * scene.Config.Cellsize)
|
||||
w := float32((scene.Point.X - scene.Mark.X) * scene.Config.Cellsize)
|
||||
@@ -464,7 +466,7 @@ func (scene *ScenePlay) DrawMark(screen *ebiten.Image) {
|
||||
func (scene *ScenePlay) DrawDebug(screen *ebiten.Image) {
|
||||
if scene.Config.Debug {
|
||||
paused := ""
|
||||
if scene.Paused {
|
||||
if scene.Config.Paused {
|
||||
paused = "-- paused --"
|
||||
}
|
||||
|
||||
|
||||
137
widgets.go
Normal file
@@ -0,0 +1,137 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
"github.com/ebitenui/ebitenui/image"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
"golang.org/x/image/font"
|
||||
)
|
||||
|
||||
func NewMenuButton(
|
||||
text string,
|
||||
face font.Face,
|
||||
action func(args *widget.ButtonClickedEventArgs)) *widget.Button {
|
||||
|
||||
buttonImage, _ := LoadButtonImage()
|
||||
|
||||
return widget.NewButton(
|
||||
widget.ButtonOpts.WidgetOpts(
|
||||
widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
||||
Position: widget.RowLayoutPositionCenter,
|
||||
Stretch: true,
|
||||
MaxWidth: 200,
|
||||
MaxHeight: 100,
|
||||
}),
|
||||
),
|
||||
|
||||
widget.ButtonOpts.Image(buttonImage),
|
||||
|
||||
widget.ButtonOpts.Text(text, face, &widget.ButtonTextColor{
|
||||
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
||||
}),
|
||||
|
||||
widget.ButtonOpts.TextPadding(widget.Insets{
|
||||
Left: 5,
|
||||
Right: 5,
|
||||
Top: 5,
|
||||
Bottom: 5,
|
||||
}),
|
||||
|
||||
widget.ButtonOpts.ClickedHandler(action),
|
||||
)
|
||||
}
|
||||
|
||||
func NewCheckbox(
|
||||
text string,
|
||||
face font.Face,
|
||||
action func(args *widget.CheckboxChangedEventArgs)) *widget.LabeledCheckbox {
|
||||
|
||||
checkboxImage, _ := LoadCheckboxImage()
|
||||
buttonImage, _ := LoadButtonImage()
|
||||
|
||||
return widget.NewLabeledCheckbox(
|
||||
widget.LabeledCheckboxOpts.CheckboxOpts(
|
||||
widget.CheckboxOpts.ButtonOpts(widget.ButtonOpts.Image(buttonImage)),
|
||||
widget.CheckboxOpts.Image(checkboxImage),
|
||||
widget.CheckboxOpts.StateChangedHandler(action),
|
||||
),
|
||||
widget.LabeledCheckboxOpts.LabelOpts(
|
||||
widget.LabelOpts.Text(text, face,
|
||||
&widget.LabelColor{
|
||||
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
||||
}),
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
type RowContainer struct {
|
||||
Root *widget.Container
|
||||
Row *widget.Container
|
||||
}
|
||||
|
||||
func (container *RowContainer) AddChild(child widget.PreferredSizeLocateableWidget) {
|
||||
container.Row.AddChild(child)
|
||||
}
|
||||
|
||||
func (container *RowContainer) Container() *widget.Container {
|
||||
return container.Root
|
||||
}
|
||||
|
||||
// set arg to false if no background needed
|
||||
func NewRowContainer() *RowContainer {
|
||||
uiContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
||||
)
|
||||
|
||||
rowContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.WidgetOpts(
|
||||
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||
}),
|
||||
),
|
||||
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
||||
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
||||
widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(20)),
|
||||
widget.RowLayoutOpts.Spacing(0),
|
||||
)),
|
||||
)
|
||||
|
||||
uiContainer.AddChild(rowContainer)
|
||||
|
||||
return &RowContainer{
|
||||
Root: uiContainer,
|
||||
Row: rowContainer,
|
||||
}
|
||||
}
|
||||
|
||||
func LoadButtonImage() (*widget.ButtonImage, error) {
|
||||
idle := image.NewNineSlice(Assets["button-9slice2"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||
hover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||
pressed := image.NewNineSlice(Assets["button-9slice1"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||
|
||||
return &widget.ButtonImage{
|
||||
Idle: idle,
|
||||
Hover: hover,
|
||||
Pressed: pressed,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func LoadCheckboxImage() (*widget.CheckboxGraphicImage, error) {
|
||||
unchecked := &widget.ButtonImageImage{
|
||||
Idle: Assets["checkbox-9slice2"],
|
||||
Disabled: Assets["checkbox-9slice2"],
|
||||
}
|
||||
|
||||
checked := &widget.ButtonImageImage{
|
||||
Idle: Assets["checkbox-9slice1"],
|
||||
Disabled: Assets["checkbox-9slice1"],
|
||||
}
|
||||
|
||||
return &widget.CheckboxGraphicImage{
|
||||
Checked: checked,
|
||||
Unchecked: unchecked,
|
||||
Greyed: unchecked,
|
||||
}, nil
|
||||
}
|
||||