mirror of
https://codeberg.org/scip/golsky.git
synced 2025-12-16 12:10:58 +01:00
added caching for much better performance
This commit is contained in:
40
main.go
40
main.go
@@ -5,7 +5,6 @@ import (
|
||||
"log"
|
||||
"os"
|
||||
"runtime/pprof"
|
||||
"time"
|
||||
|
||||
_ "net/http/pprof"
|
||||
|
||||
@@ -26,7 +25,8 @@ func main() {
|
||||
game := NewGame(config, Play)
|
||||
|
||||
if config.ProfileFile != "" {
|
||||
// enable cpu profiling and use fake game loop
|
||||
// enable cpu profiling. Do NOT use q to stop the game but
|
||||
// close the window to get a profile
|
||||
fd, err := os.Create(config.ProfileFile)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
@@ -35,13 +35,6 @@ func main() {
|
||||
|
||||
pprof.StartCPUProfile(fd)
|
||||
defer pprof.StopCPUProfile()
|
||||
|
||||
Ebitfake(game)
|
||||
|
||||
pprof.StopCPUProfile()
|
||||
fd.Close()
|
||||
|
||||
os.Exit(0)
|
||||
}
|
||||
|
||||
// main loop
|
||||
@@ -49,32 +42,3 @@ func main() {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
||||
// fake game loop, required to be able to profile the program using
|
||||
// pprof. Otherwise any kind of program exit leads to an empty profile
|
||||
// file.
|
||||
func Ebitfake(game *Game) {
|
||||
screen := ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
||||
|
||||
var loops int64
|
||||
|
||||
for {
|
||||
err := game.Update()
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
if game.Config.ProfileDraw {
|
||||
game.Draw(screen)
|
||||
}
|
||||
|
||||
fmt.Print(".")
|
||||
time.Sleep(16 * time.Millisecond) // around 60 TPS
|
||||
|
||||
if loops >= game.Config.ProfileMaxLoops {
|
||||
break
|
||||
}
|
||||
|
||||
loops++
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ type ScenePlay struct {
|
||||
TicksElapsed int // tick counter for game speed
|
||||
Tiles Images // pre-computed tiles for dead and alife cells
|
||||
Camera Camera // for zoom+move
|
||||
World *ebiten.Image // actual image we render to
|
||||
World, Cache *ebiten.Image // actual image we render to
|
||||
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
||||
Dragging bool // middle mouse is pressed, move canvas
|
||||
LastCursorPos []int // used to check if the user is dragging
|
||||
@@ -411,11 +411,8 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
||||
// a nice grey grid with grid lines
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
|
||||
if scene.Config.NoGrid {
|
||||
scene.World.Fill(scene.White)
|
||||
} else {
|
||||
scene.World.Fill(scene.Grey)
|
||||
}
|
||||
op.GeoM.Translate(0, 0)
|
||||
scene.World.DrawImage(scene.Cache, op)
|
||||
|
||||
for y := 0; y < scene.Config.Height; y++ {
|
||||
for x := 0; x < scene.Config.Width; x++ {
|
||||
@@ -443,8 +440,6 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
||||
default:
|
||||
scene.World.DrawImage(scene.Tiles.Age4, op)
|
||||
}
|
||||
} else {
|
||||
scene.World.DrawImage(scene.Tiles.White, op)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -475,11 +470,11 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
||||
paused = "-- paused --"
|
||||
}
|
||||
|
||||
ebitenutil.DebugPrint(
|
||||
screen,
|
||||
fmt.Sprintf("FPS: %0.2f, TPG: %d, Mem: %0.2f MB, Generations: %d %s",
|
||||
ebiten.ActualTPS(), scene.TPG, GetMem(), scene.Generations, paused),
|
||||
)
|
||||
debug := fmt.Sprintf("FPS: %0.2f, TPG: %d, Mem: %0.2f MB, Generations: %d %s",
|
||||
ebiten.ActualTPS(), scene.TPG, GetMem(), scene.Generations, paused)
|
||||
|
||||
ebitenutil.DebugPrint(screen, debug)
|
||||
fmt.Println(debug)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -505,6 +500,25 @@ func (scene *ScenePlay) InitPattern() {
|
||||
}
|
||||
}
|
||||
|
||||
func (scene *ScenePlay) InitCache() {
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
|
||||
if scene.Config.NoGrid {
|
||||
scene.Cache.Fill(scene.White)
|
||||
} else {
|
||||
scene.Cache.Fill(scene.Grey)
|
||||
}
|
||||
|
||||
for y := 0; y < scene.Config.Height; y++ {
|
||||
for x := 0; x < scene.Config.Width; x++ {
|
||||
op.GeoM.Reset()
|
||||
op.GeoM.Translate(float64(x*scene.Config.Cellsize), float64(y*scene.Config.Cellsize))
|
||||
|
||||
scene.Cache.DrawImage(scene.Tiles.White, op)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (scene *ScenePlay) InitGrid(grid *Grid) {
|
||||
if grid != nil {
|
||||
// use pre-loaded grid
|
||||
@@ -599,10 +613,12 @@ func (scene *ScenePlay) Init() {
|
||||
}
|
||||
|
||||
scene.World = ebiten.NewImage(scene.Config.ScreenWidth, scene.Config.ScreenHeight)
|
||||
scene.Cache = ebiten.NewImage(scene.Config.ScreenWidth, scene.Config.ScreenHeight)
|
||||
|
||||
scene.InitTiles()
|
||||
scene.InitCache()
|
||||
scene.InitGrid(grid)
|
||||
scene.InitPattern()
|
||||
scene.InitTiles()
|
||||
|
||||
scene.Index = 0
|
||||
scene.TicksElapsed = 0
|
||||
|
||||
Reference in New Issue
Block a user