mirror of
https://codeberg.org/scip/golsky.git
synced 2025-12-16 20:20:57 +01:00
added caching for much better performance
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40
main.go
40
main.go
@@ -5,7 +5,6 @@ import (
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"log"
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"os"
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"runtime/pprof"
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"time"
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_ "net/http/pprof"
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@@ -26,7 +25,8 @@ func main() {
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game := NewGame(config, Play)
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if config.ProfileFile != "" {
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// enable cpu profiling and use fake game loop
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// enable cpu profiling. Do NOT use q to stop the game but
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// close the window to get a profile
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fd, err := os.Create(config.ProfileFile)
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if err != nil {
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log.Fatal(err)
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@@ -35,13 +35,6 @@ func main() {
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pprof.StartCPUProfile(fd)
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defer pprof.StopCPUProfile()
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Ebitfake(game)
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pprof.StopCPUProfile()
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fd.Close()
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os.Exit(0)
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}
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// main loop
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@@ -49,32 +42,3 @@ func main() {
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log.Fatal(err)
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}
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}
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// fake game loop, required to be able to profile the program using
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// pprof. Otherwise any kind of program exit leads to an empty profile
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// file.
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func Ebitfake(game *Game) {
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screen := ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
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var loops int64
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for {
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err := game.Update()
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if err != nil {
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log.Fatal(err)
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}
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if game.Config.ProfileDraw {
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game.Draw(screen)
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}
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fmt.Print(".")
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time.Sleep(16 * time.Millisecond) // around 60 TPS
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if loops >= game.Config.ProfileMaxLoops {
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break
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}
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loops++
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}
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}
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