mirror of
https://codeberg.org/scip/golsky.git
synced 2025-12-16 20:20:57 +01:00
added caching for much better performance
This commit is contained in:
40
main.go
40
main.go
@@ -5,7 +5,6 @@ import (
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"log"
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"log"
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"os"
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"os"
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"runtime/pprof"
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"runtime/pprof"
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"time"
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_ "net/http/pprof"
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_ "net/http/pprof"
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@@ -26,7 +25,8 @@ func main() {
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game := NewGame(config, Play)
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game := NewGame(config, Play)
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if config.ProfileFile != "" {
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if config.ProfileFile != "" {
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// enable cpu profiling and use fake game loop
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// enable cpu profiling. Do NOT use q to stop the game but
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// close the window to get a profile
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fd, err := os.Create(config.ProfileFile)
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fd, err := os.Create(config.ProfileFile)
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if err != nil {
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if err != nil {
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log.Fatal(err)
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log.Fatal(err)
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@@ -35,13 +35,6 @@ func main() {
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pprof.StartCPUProfile(fd)
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pprof.StartCPUProfile(fd)
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defer pprof.StopCPUProfile()
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defer pprof.StopCPUProfile()
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Ebitfake(game)
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pprof.StopCPUProfile()
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fd.Close()
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os.Exit(0)
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}
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}
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// main loop
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// main loop
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@@ -49,32 +42,3 @@ func main() {
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log.Fatal(err)
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log.Fatal(err)
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}
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}
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}
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}
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// fake game loop, required to be able to profile the program using
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// pprof. Otherwise any kind of program exit leads to an empty profile
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// file.
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func Ebitfake(game *Game) {
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screen := ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
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var loops int64
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for {
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err := game.Update()
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if err != nil {
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log.Fatal(err)
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}
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if game.Config.ProfileDraw {
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game.Draw(screen)
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}
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fmt.Print(".")
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time.Sleep(16 * time.Millisecond) // around 60 TPS
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if loops >= game.Config.ProfileMaxLoops {
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break
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}
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loops++
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}
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}
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@@ -35,7 +35,7 @@ type ScenePlay struct {
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TicksElapsed int // tick counter for game speed
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TicksElapsed int // tick counter for game speed
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Tiles Images // pre-computed tiles for dead and alife cells
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Tiles Images // pre-computed tiles for dead and alife cells
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Camera Camera // for zoom+move
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Camera Camera // for zoom+move
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World *ebiten.Image // actual image we render to
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World, Cache *ebiten.Image // actual image we render to
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WheelTurned bool // when user turns wheel multiple times, zoom faster
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WheelTurned bool // when user turns wheel multiple times, zoom faster
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Dragging bool // middle mouse is pressed, move canvas
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Dragging bool // middle mouse is pressed, move canvas
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LastCursorPos []int // used to check if the user is dragging
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LastCursorPos []int // used to check if the user is dragging
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@@ -411,11 +411,8 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
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// a nice grey grid with grid lines
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// a nice grey grid with grid lines
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op := &ebiten.DrawImageOptions{}
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op := &ebiten.DrawImageOptions{}
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if scene.Config.NoGrid {
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op.GeoM.Translate(0, 0)
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scene.World.Fill(scene.White)
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scene.World.DrawImage(scene.Cache, op)
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} else {
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scene.World.Fill(scene.Grey)
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}
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for y := 0; y < scene.Config.Height; y++ {
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for y := 0; y < scene.Config.Height; y++ {
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for x := 0; x < scene.Config.Width; x++ {
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for x := 0; x < scene.Config.Width; x++ {
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@@ -443,8 +440,6 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
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default:
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default:
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scene.World.DrawImage(scene.Tiles.Age4, op)
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scene.World.DrawImage(scene.Tiles.Age4, op)
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}
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}
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} else {
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scene.World.DrawImage(scene.Tiles.White, op)
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}
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}
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}
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}
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}
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}
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@@ -475,11 +470,11 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
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paused = "-- paused --"
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paused = "-- paused --"
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}
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}
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ebitenutil.DebugPrint(
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debug := fmt.Sprintf("FPS: %0.2f, TPG: %d, Mem: %0.2f MB, Generations: %d %s",
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screen,
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ebiten.ActualTPS(), scene.TPG, GetMem(), scene.Generations, paused)
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fmt.Sprintf("FPS: %0.2f, TPG: %d, Mem: %0.2f MB, Generations: %d %s",
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ebiten.ActualTPS(), scene.TPG, GetMem(), scene.Generations, paused),
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ebitenutil.DebugPrint(screen, debug)
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)
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fmt.Println(debug)
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}
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}
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}
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}
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@@ -505,6 +500,25 @@ func (scene *ScenePlay) InitPattern() {
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}
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}
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}
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}
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func (scene *ScenePlay) InitCache() {
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op := &ebiten.DrawImageOptions{}
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if scene.Config.NoGrid {
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scene.Cache.Fill(scene.White)
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} else {
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scene.Cache.Fill(scene.Grey)
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}
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for y := 0; y < scene.Config.Height; y++ {
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for x := 0; x < scene.Config.Width; x++ {
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op.GeoM.Reset()
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op.GeoM.Translate(float64(x*scene.Config.Cellsize), float64(y*scene.Config.Cellsize))
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scene.Cache.DrawImage(scene.Tiles.White, op)
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}
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}
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}
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func (scene *ScenePlay) InitGrid(grid *Grid) {
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func (scene *ScenePlay) InitGrid(grid *Grid) {
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if grid != nil {
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if grid != nil {
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// use pre-loaded grid
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// use pre-loaded grid
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@@ -599,10 +613,12 @@ func (scene *ScenePlay) Init() {
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}
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}
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scene.World = ebiten.NewImage(scene.Config.ScreenWidth, scene.Config.ScreenHeight)
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scene.World = ebiten.NewImage(scene.Config.ScreenWidth, scene.Config.ScreenHeight)
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scene.Cache = ebiten.NewImage(scene.Config.ScreenWidth, scene.Config.ScreenHeight)
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scene.InitTiles()
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scene.InitCache()
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scene.InitGrid(grid)
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scene.InitGrid(grid)
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scene.InitPattern()
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scene.InitPattern()
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scene.InitTiles()
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scene.Index = 0
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scene.Index = 0
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scene.TicksElapsed = 0
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scene.TicksElapsed = 0
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