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fixed grid lines
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10
TODO.md
10
TODO.md
@@ -1,18 +1,10 @@
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- add all other options like size etc
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- add all other options like size etc
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- if grid lines is disabled, they appear anyway in the first frame (then disappear)
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- changing options mid-game has no effect in most cases, even after a restart
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- changing options mid-game has no effect in most cases, even after a restart
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- RLE file loading works but pattern is barely visible
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- RLE file loading works, but if world is larger than screen, center is invisible.
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- Statefile loading does not work correclty anymore. With larger grids
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- Statefile loading does not work correclty anymore. With larger grids
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everything is empty. With square grids part of the grid is cut
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everything is empty. With square grids part of the grid is cut
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off. Smaller grids load though
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off. Smaller grids load though
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- Same thing with RLE files: with smaller grid size, RLE file shows,
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but with larger (or default) grid size, its invisible
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- gridlines vanish if starting in menu mode, after starting a
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game. They are there in all manual modes and on startup before
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leaving the menu
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@@ -205,7 +205,7 @@ func ParseCommandline() (*Config, error) {
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pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
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pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
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pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
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pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
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pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
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pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
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pflag.BoolVarP(&config.ShowGrid, "show-grid", "g", true, "draw grid lines")
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pflag.BoolVarP(&config.ShowGrid, "show-grid", "g", false, "draw grid lines")
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pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
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pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
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pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)")
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pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)")
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pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution traces")
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pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution traces")
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