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0989fdb3cc
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moving to codeberg
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2025-11-13 19:50:36 +01:00 |
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a680cca30c
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always calculate neighbor count
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2024-07-16 19:33:06 +02:00 |
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4074debdbf
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using only one dimensional grid by calculating y+STRIDE*x
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2024-07-16 19:07:51 +02:00 |
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e8ed283233
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next try to enhance performance: now using uint9 again and no pointers
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2024-07-15 14:21:21 +02:00 |
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89903fdcec
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better comments, simplified check
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2024-07-13 20:46:11 +02:00 |
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6dec8c74ef
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bool => uint8
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2024-07-12 23:00:28 +02:00 |
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7b0a74fb93
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use cells instead of only bools, use pointer list to all neighbors
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2024-07-12 23:00:28 +02:00 |
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ab22e0f4e2
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changed grid data type to bool, save mem and better perf
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2024-06-06 18:58:31 +02:00 |
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162d141b34
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reorganized source, added test cases for tuning
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2024-06-05 16:33:35 +02:00 |
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