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7b0a74fb93
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use cells instead of only bools, use pointer list to all neighbors
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2024-07-12 23:00:28 +02:00 |
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3cff41c991
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fixed colors of standard theme
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2024-06-11 19:43:30 +02:00 |
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d66fb489fe
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using switch in input checks
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2024-06-11 19:39:46 +02:00 |
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927e47dc92
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remove old debug prints, update TODO
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2024-06-11 19:22:29 +02:00 |
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f14f4ff21a
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removed unneeded code, fixed game exit from menu
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2024-06-11 19:15:40 +02:00 |
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b8496d0ae2
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added grid comment to theme.go, since I always forget how grindlines work
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2024-06-09 18:41:27 +02:00 |
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1af3e9fc42
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add clean target, fixed mix up colors
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2024-06-09 18:33:09 +02:00 |
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3a743a65e5
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fixed theme selection from menu, centralized theme def to 1 place
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2024-06-09 18:00:06 +02:00 |
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4f7cf4c419
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initial options bug fixed
See
424f62327b
Thanks a lot for the fast support, amazing!
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2024-06-08 20:06:02 +02:00 |
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1ec84213a0
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cleanup and added video to readme
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2024-06-08 19:52:20 +02:00 |
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a109838c4c
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calculating zoom factor based on cellsize
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2024-06-08 16:29:09 +02:00 |
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65a67f1bac
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removed invert option, added new standard theme (orange on grey)
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2024-06-08 16:19:54 +02:00 |
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5813f8fab8
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added option to select theme, can be used also to select RLEs :)
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2024-06-07 18:39:14 +02:00 |
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81c4b976e2
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added theme system, makes it easier to add more color schemes
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2024-06-07 17:33:54 +02:00 |
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4695338323
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added key bindings help screen, reachable via menu
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2024-06-06 19:55:16 +02:00 |
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1574e03085
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put evolutioin drawing out of Draw(), handle history only if enabled
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2024-06-06 19:36:51 +02:00 |
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9fb2779c02
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fixed canvas dragging speed, it's now relative to the world
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2024-06-06 19:24:23 +02:00 |
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9adc7ddbdc
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added explicit insert/draw mode, left mouse by default moves canvas
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2024-06-06 19:13:07 +02:00 |
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ab22e0f4e2
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changed grid data type to bool, save mem and better perf
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2024-06-06 18:58:31 +02:00 |
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a5dbd69976
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branchless experiments (failed and reverted, see commented code)
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2024-06-05 23:51:55 +02:00 |
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162d141b34
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reorganized source, added test cases for tuning
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2024-06-05 16:33:35 +02:00 |
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