Files
golsky/scene-options.go

115 lines
2.2 KiB
Go

package main
import (
"image/color"
"github.com/ebitenui/ebitenui"
"github.com/ebitenui/ebitenui/widget"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type SceneOptions struct {
Game *Game
Config *Config
Next SceneName
Whoami SceneName
Ui *ebitenui.UI
FontColor color.RGBA
}
func NewOptionsScene(game *Game, config *Config) Scene {
scene := &SceneOptions{
Whoami: Options,
Game: game,
Next: Options,
Config: config,
FontColor: color.RGBA{255, 30, 30, 0xff},
}
scene.Init()
return scene
}
func (scene *SceneOptions) GetNext() SceneName {
return scene.Next
}
func (scene *SceneOptions) ResetNext() {
scene.Next = scene.Whoami
}
func (scene *SceneOptions) SetNext(next SceneName) {
scene.Next = next
}
func (scene *SceneOptions) Clearscreen() bool {
return false
}
func (scene *SceneOptions) Update() error {
scene.Ui.Update()
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
scene.SetNext(Play)
}
return nil
}
func (scene *SceneOptions) Draw(screen *ebiten.Image) {
scene.Ui.Draw(screen)
}
func (scene *SceneOptions) Init() {
rowContainer := NewRowContainer("Options")
pause := NewCheckbox("Pause",
func(args *widget.CheckboxChangedEventArgs) {
scene.Config.TogglePaused()
})
debugging := NewCheckbox("Debugging",
func(args *widget.CheckboxChangedEventArgs) {
scene.Config.ToggleDebugging()
})
var debug int
if scene.Config.Debug {
debug = 1
}
debugging.SetState(
widget.WidgetState(debug),
)
invert := NewCheckbox("Invert",
func(args *widget.CheckboxChangedEventArgs) {
scene.Config.Invert = true
})
gridlines := NewCheckbox("Show grid lines",
func(args *widget.CheckboxChangedEventArgs) {
scene.Config.ToggleGridlines()
})
separator := NewSeparator()
cancel := NewMenuButton("Close",
func(args *widget.ButtonClickedEventArgs) {
scene.SetNext(Menu)
})
rowContainer.AddChild(pause)
rowContainer.AddChild(debugging)
rowContainer.AddChild(invert)
rowContainer.AddChild(gridlines)
rowContainer.AddChild(separator)
rowContainer.AddChild(cancel)
scene.Ui = &ebitenui.UI{
Container: rowContainer.Container(),
}
}