mirror of
https://codeberg.org/scip/golsky.git
synced 2025-12-16 12:10:58 +01:00
implemented basic menu and options structure, most stuff works
This commit is contained in:
15
config.go
15
config.go
@@ -27,6 +27,8 @@ type Config struct {
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Wrap bool // wether wraparound mode is in place or not
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ShowVersion bool
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UseShader bool // to use a shader to render alife cells
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Restart bool
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StartWithMenu bool
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// for internal profiling
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ProfileFile string
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@@ -209,3 +211,16 @@ func ParseCommandline() (*Config, error) {
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func (config *Config) TogglePaused() {
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config.Paused = !config.Paused
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}
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func (config *Config) ToggleDebugging() {
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fmt.Println("DEBUG TOGGLED")
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config.Debug = !config.Debug
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}
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func (config *Config) ToggleInvert() {
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config.Invert = !config.Invert
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}
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func (config *Config) ToggleGridlines() {
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config.NoGrid = !config.NoGrid
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}
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1
game.go
1
game.go
@@ -24,6 +24,7 @@ func NewGame(config *Config, startscene SceneName) *Game {
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game.CurrentScene = startscene
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game.Scenes[Play] = NewPlayScene(game, config)
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game.Scenes[Menu] = NewMenuScene(game, config)
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game.Scenes[Options] = NewOptionsScene(game, config)
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// setup environment
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ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
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11
main.go
11
main.go
@@ -12,6 +12,11 @@ import (
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)
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func main() {
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dau := true
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if len(os.Args) > 1 {
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dau = false
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}
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config, err := ParseCommandline()
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if err != nil {
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log.Fatal(err)
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@@ -22,7 +27,11 @@ func main() {
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os.Exit(0)
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}
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game := NewGame(config, Play)
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start := Play
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if dau {
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start = Menu
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}
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game := NewGame(config, SceneName(start))
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if config.ProfileFile != "" {
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// enable cpu profiling. Do NOT use q to stop the game but
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@@ -2,6 +2,7 @@ package main
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import (
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"image/color"
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"os"
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"github.com/ebitenui/ebitenui"
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"github.com/ebitenui/ebitenui/widget"
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@@ -16,6 +17,7 @@ type SceneMenu struct {
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Whoami SceneName
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Ui *ebitenui.UI
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FontColor color.RGBA
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First bool
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}
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func NewMenuScene(game *Game, config *Config) Scene {
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@@ -64,28 +66,54 @@ func (scene *SceneMenu) Draw(screen *ebiten.Image) {
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}
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func (scene *SceneMenu) Init() {
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rowContainer := NewRowContainer()
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rowContainer := NewRowContainer("Main Menu")
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pause := NewCheckbox("Pause", *FontRenderer.FontSmall,
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func(args *widget.CheckboxChangedEventArgs) {
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scene.Config.TogglePaused()
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empty := NewMenuButton("Start with empty grid",
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func(args *widget.ButtonClickedEventArgs) {
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scene.Config.Empty = true
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scene.Config.Restart = true
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scene.SetNext(Play)
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})
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copy := NewMenuButton("Save Copy as RLE", *FontRenderer.FontSmall,
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random := NewMenuButton("Start with random patterns",
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func(args *widget.ButtonClickedEventArgs) {
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scene.Config.Restart = true
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scene.SetNext(Play)
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})
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copy := NewMenuButton("Save Copy as RLE",
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func(args *widget.ButtonClickedEventArgs) {
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scene.Config.Markmode = true
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scene.Config.Paused = true
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scene.SetNext(Play)
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})
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label := widget.NewText(
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widget.TextOpts.Text("Menu", *FontRenderer.FontNormal, scene.FontColor),
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widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
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)
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options := NewMenuButton("Options",
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Options)
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})
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rowContainer.AddChild(label)
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rowContainer.AddChild(pause)
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separator1 := NewSeparator()
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separator2 := NewSeparator()
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cancel := NewMenuButton("Close",
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Play)
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})
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quit := NewMenuButton("Quit",
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func(args *widget.ButtonClickedEventArgs) {
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os.Exit(0)
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})
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rowContainer.AddChild(empty)
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rowContainer.AddChild(random)
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rowContainer.AddChild(separator1)
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rowContainer.AddChild(options)
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rowContainer.AddChild(copy)
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rowContainer.AddChild(separator2)
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rowContainer.AddChild(cancel)
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rowContainer.AddChild(quit)
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scene.Ui = &ebitenui.UI{
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Container: rowContainer.Container(),
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114
scene-options.go
Normal file
114
scene-options.go
Normal file
@@ -0,0 +1,114 @@
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package main
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import (
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"image/color"
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"github.com/ebitenui/ebitenui"
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"github.com/ebitenui/ebitenui/widget"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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type SceneOptions struct {
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Game *Game
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Config *Config
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Next SceneName
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Whoami SceneName
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Ui *ebitenui.UI
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FontColor color.RGBA
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}
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func NewOptionsScene(game *Game, config *Config) Scene {
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scene := &SceneOptions{
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Whoami: Options,
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Game: game,
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Next: Options,
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Config: config,
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FontColor: color.RGBA{255, 30, 30, 0xff},
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}
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scene.Init()
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return scene
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}
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func (scene *SceneOptions) GetNext() SceneName {
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return scene.Next
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}
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func (scene *SceneOptions) ResetNext() {
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scene.Next = scene.Whoami
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}
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func (scene *SceneOptions) SetNext(next SceneName) {
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scene.Next = next
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}
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func (scene *SceneOptions) Clearscreen() bool {
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return false
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}
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func (scene *SceneOptions) Update() error {
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scene.Ui.Update()
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if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
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scene.SetNext(Play)
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}
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return nil
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}
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func (scene *SceneOptions) Draw(screen *ebiten.Image) {
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scene.Ui.Draw(screen)
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}
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func (scene *SceneOptions) Init() {
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rowContainer := NewRowContainer("Options")
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pause := NewCheckbox("Pause",
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func(args *widget.CheckboxChangedEventArgs) {
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scene.Config.TogglePaused()
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})
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debugging := NewCheckbox("Debugging",
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func(args *widget.CheckboxChangedEventArgs) {
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scene.Config.ToggleDebugging()
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})
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var debug int
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if scene.Config.Debug {
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debug = 1
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}
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debugging.SetState(
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widget.WidgetState(debug),
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)
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invert := NewCheckbox("Invert",
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func(args *widget.CheckboxChangedEventArgs) {
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scene.Config.Invert = true
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})
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gridlines := NewCheckbox("Show grid lines",
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func(args *widget.CheckboxChangedEventArgs) {
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scene.Config.ToggleGridlines()
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})
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separator := NewSeparator()
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cancel := NewMenuButton("Close",
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Menu)
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})
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rowContainer.AddChild(pause)
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rowContainer.AddChild(debugging)
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rowContainer.AddChild(invert)
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rowContainer.AddChild(gridlines)
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rowContainer.AddChild(separator)
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rowContainer.AddChild(cancel)
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scene.Ui = &ebitenui.UI{
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Container: rowContainer.Container(),
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}
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}
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@@ -366,6 +366,12 @@ func (scene *ScenePlay) SaveRectRLE() {
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}
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func (scene *ScenePlay) Update() error {
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if scene.Config.Restart {
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scene.Config.Restart = false
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scene.Init()
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return nil
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}
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scene.CheckInput()
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scene.CheckDraggingInput()
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scene.CheckMarkInput()
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1
scene.go
1
scene.go
@@ -22,4 +22,5 @@ type Scene interface {
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const (
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Menu = iota // main top level menu
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Play // actual playing happens here
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Options
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)
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49
widgets.go
49
widgets.go
@@ -5,12 +5,10 @@ import (
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"github.com/ebitenui/ebitenui/image"
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"github.com/ebitenui/ebitenui/widget"
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"golang.org/x/image/font"
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)
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func NewMenuButton(
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text string,
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face font.Face,
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action func(args *widget.ButtonClickedEventArgs)) *widget.Button {
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buttonImage, _ := LoadButtonImage()
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@@ -27,7 +25,7 @@ func NewMenuButton(
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widget.ButtonOpts.Image(buttonImage),
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widget.ButtonOpts.Text(text, face, &widget.ButtonTextColor{
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widget.ButtonOpts.Text(text, *FontRenderer.FontSmall, &widget.ButtonTextColor{
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Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
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}),
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@@ -44,7 +42,6 @@ func NewMenuButton(
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func NewCheckbox(
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text string,
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face font.Face,
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action func(args *widget.CheckboxChangedEventArgs)) *widget.LabeledCheckbox {
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checkboxImage, _ := LoadCheckboxImage()
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@@ -52,12 +49,14 @@ func NewCheckbox(
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return widget.NewLabeledCheckbox(
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widget.LabeledCheckboxOpts.CheckboxOpts(
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widget.CheckboxOpts.ButtonOpts(widget.ButtonOpts.Image(buttonImage)),
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widget.CheckboxOpts.ButtonOpts(
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widget.ButtonOpts.Image(buttonImage),
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),
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widget.CheckboxOpts.Image(checkboxImage),
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widget.CheckboxOpts.StateChangedHandler(action),
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),
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widget.LabeledCheckboxOpts.LabelOpts(
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widget.LabelOpts.Text(text, face,
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widget.LabelOpts.Text(text, *FontRenderer.FontSmall,
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&widget.LabelColor{
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Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
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}),
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@@ -65,6 +64,31 @@ func NewCheckbox(
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)
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}
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func NewSeparator() widget.PreferredSizeLocateableWidget {
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c := widget.NewContainer(
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widget.ContainerOpts.Layout(widget.NewRowLayout(
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widget.RowLayoutOpts.Direction(widget.DirectionVertical),
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widget.RowLayoutOpts.Padding(widget.Insets{
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Top: 20,
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Bottom: 20,
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}))),
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widget.ContainerOpts.WidgetOpts(
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widget.WidgetOpts.LayoutData(
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widget.RowLayoutData{Stretch: true})))
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c.AddChild(widget.NewGraphic(
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widget.GraphicOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Stretch: true,
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MaxHeight: 2,
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})),
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widget.GraphicOpts.ImageNineSlice(
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image.NewNineSliceColor(
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color.NRGBA{0xdf, 0xf4, 0xff, 0xff})),
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))
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return c
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}
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type RowContainer struct {
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Root *widget.Container
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Row *widget.Container
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@@ -79,11 +103,19 @@ func (container *RowContainer) Container() *widget.Container {
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}
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// set arg to false if no background needed
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func NewRowContainer() *RowContainer {
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func NewRowContainer(title string) *RowContainer {
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buttonImageHover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
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uiContainer := widget.NewContainer(
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widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
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)
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titleLabel := widget.NewText(
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Stretch: true,
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})),
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widget.TextOpts.Text(title, *FontRenderer.FontNormal, color.NRGBA{0xdf, 0xf4, 0xff, 0xff}))
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rowContainer := widget.NewContainer(
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widget.ContainerOpts.WidgetOpts(
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widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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@@ -96,8 +128,11 @@ func NewRowContainer() *RowContainer {
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widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(20)),
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widget.RowLayoutOpts.Spacing(0),
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)),
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widget.ContainerOpts.BackgroundImage(buttonImageHover),
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)
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rowContainer.AddChild(titleLabel)
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uiContainer.AddChild(rowContainer)
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return &RowContainer{
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Block a user