10 Commits

Author SHA1 Message Date
868ad2c32d bump version 2024-03-26 18:40:01 +01:00
fb70f8284c fixed github path, rm mkrel 2024-03-26 18:35:11 +01:00
f5899ac72f Changes:
- renamed to kageviewer to match with repository name
- automatically determine shader size when needed
- added Time uniform
- don't provide binary releases anymore
2024-03-26 18:22:48 +01:00
b384795e53 added --tps and --background 2024-03-25 20:32:09 +01:00
b41d23a2fd + screenshot 2024-03-25 18:33:02 +01:00
dacbb5567c +logo 2024-03-25 18:26:53 +01:00
6cb30560d0 added Zyko0/Ebiary/asset for live reloading 2024-03-25 18:09:06 +01:00
e42df9080f various changes:
- renamed example shaders to .kage
- added --map-* options to map builtin uniforms to custom names
- added ebitengine sample shader with mapping (run `make shader-ebiten`)
- fixed bug: shaders with 0 images are allowed now
2024-03-25 15:41:51 +01:00
8cd2d74a8b check max images, use copy 2024-03-25 12:36:37 +01:00
490afb1d76 error 2024-03-25 12:21:53 +01:00
29 changed files with 247 additions and 208 deletions

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1
.gitignore vendored
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@@ -1 +1,2 @@
releases
kageviewer

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@@ -16,7 +16,7 @@
#
# no need to modify anything below
tool = kage-viewer
tool = kageviewer
VERSION = $(shell grep VERSION config.go | head -1 | cut -d '"' -f2)
archs = darwin freebsd linux windows
PREFIX = /usr/local
@@ -40,6 +40,12 @@ install: buildlocal
clean:
rm -rf $(tool) coverage.out testdata t/out
shader-destruct: buildlocal
./$(tool) -g 32x32 -i example/wall.png -i example/damage.png --map-ticks Time -s example/destruct.kage
shader-ebiten: buildlocal
./$(tool) -g 640x480 --map-mouse Cursor -s example/ebiten.kage
test: clean
mkdir -p t/out
go test ./... $(ARGS)
@@ -66,15 +72,12 @@ cover-report:
goupdate:
go get -t -u=patch ./...
buildall:
./mkrel.sh $(tool) $(VERSION)
release: buildall
gh release create v$(VERSION) --generate-notes releases/*
release:
gh release create v$(VERSION) --generate-notes
show-versions: buildlocal
@echo "### kage-viewer version:"
@./kage-viewer -V
@echo "### kageviewer version:"
@./kageviewer -V
@echo
@echo "### go module versions:"

104
README.md
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@@ -1,41 +1,31 @@
# kage-viewer - Viewer for shaders written in Kage, similar to glslviewer
# kageviewer - Viewer for shaders written in Kage, similar to glslviewer
[![License](https://img.shields.io/badge/license-GPL-blue.svg)](https://github.com/tlinden/kage-viewer/blob/master/LICENSE)
[![Go Report Card](https://goreportcard.com/badge/github.com/tlinden/kage-viewer)](https://goreportcard.com/report/github.com/tlinden/kage-viewer)
![Logo](https://github.com/TLINDEN/kageviewer/blob/main/.github/assets/logo.png)
This little tool can be used to test shaders written in [Kage](https://ebitengine.org/en/documents/shader.html), a shader meta language for [Ebitengine](https://github.com/hajimehoshi/ebiten).
[![License](https://img.shields.io/badge/license-GPL-blue.svg)](https://github.com/tlinden/kageviewer/blob/master/LICENSE)
[![Go Report Card](https://goreportcard.com/badge/github.com/tlinden/kageviewer)](https://goreportcard.com/report/github.com/tlinden/kageviewer)
This little tool can be used to test shaders written in
[Kage](https://ebitengine.org/en/documents/shader.html), a shader meta
language for
[Ebitengine](https://github.com/hajimehoshi/ebiten). kageviewer
reloads changed assets, which allows you to develop your shader and
see live, how it responds to your changes. If loading fails, an error
will be printed to STDOUT. The same applies for images.
## Screenshot
![Screenshot](https://github.com/TLINDEN/kageviewer/blob/main/.github/assets/screenshot.png)
## Installation
The tool does not have any dependencies. Just download the binary for
your platform from the releases page and you're good to go.
Since `kageviewer` is primarily aimed at golang game developers, no
pre built binaries are provided.
### Installation using a pre-compiled binary
Go to the [latest release page](https://github.com/TLINDEN/kage-viewer/releases/latest)
and look for your OS and platform. There are two options to install the binary:
Directly download the binary for your platform,
e.g. `kage-viewer-linux-amd64-0.0.2`, rename it to `kage-viewer` (or whatever
you like more!) and put it into your bin dir (e.g. `$HOME/bin` or as
root to `/usr/local/bin`).
Be sure to verify the signature of the binary file. For this also
download the matching `kage-viewer-linux-amd64-0.0.2.sha256` file and:
### Installation with go
```shell
cat kage-viewer-linux-amd64-0.0.2.sha25 && sha256sum kage-viewer-linux-amd64-0.0.2
```
You should see the same SHA256 hash.
You may also download a binary tarball for your platform, e.g.
`kage-viewer-linux-amd64-0.0.2.tar.gz`, unpack and install it. GNU Make is
required for this:
```shell
tar xvfz kage-viewer-linux-amd64-0.0.2.tar.gz
cd kage-viewer-linux-amd64-0.0.2
sudo make install
go install github.com/tlinden/kageviewer@latest
```
### Installation from source
@@ -54,26 +44,33 @@ install`.
# Usage
```shell
kage-viewer -h
This is kage-viewer, a shader viewer.
kageviewer -h
This is kageviewer, a shader viewer.
Usage: kage-viewer [-vd] [-c <config file>] [-g geom] [-p geom] \
Usage: kageviewer [-vd] [-c <config file>] [-g geom] [-p geom] \
-i <image0.png> -i <image1.png> -s <shader.kage>
Options:
-c --config <toml file> Config file to use (optional)
-i --image <png file> Image to load (multiple times allowed, up to 4)
-s --shader <kage file> Shader to run
-g --geometry <WIDTHxHEIGHT> Window size
-p --position <XxY> Position of image0
-d --debug Show debugging output
-v --version Show program version
-c --config <toml file> Config file to use (optional)
-i --image <png file> Image to load (multiple times allowed, up to 4)
-s --shader <kage file> Shader to run
-g --geometry <WIDTHxHEIGHT> Window size
-p --position <XxY> Position of image0
-b --background <png file> Image to load as background
-t --tps <ticks/s> At how many ticks per second to run
--map-flag <name> Map Flag uniform to <name>
--map-ticks <name> Map Ticks uniform to <name>
--map-time <name> Map Time uniform to <name>
--map-slider <name> Map Slider uniform to <name>
--map-mouse <name> Map Mouse uniform to <name>
-d --debug Show debugging output
-v --version Show program version
```
Example usage using the provided example:
```shell
kage-viewer -g 32x32 -i example/wall.png -i example/damage.png -s example/destruct.kg
kageviewer -g 32x32 -i example/wall.png -i example/damage.png -s example/destruct.kg
```
Hit `SPACE` or press the left mouse button to toggle the damage
@@ -90,18 +87,29 @@ Uniforms supported so far:
`SPACE` or pusing the left mouse button
- `var Slider float`: a normalized float value, you can increment it
with `UP` or `DOWN`
- `var Ticks int`: the time the game runs (ticks, not seconds!)
- `var Time float`: the time the game runs (ticks / TPS)
- `var Ticks float`: the number of updates happened so far
- `var Mouse vec2`: the current mouse position
If you want to test an existing shader and don't want to rename the
uniforms, you can map the ones provided by **kageviewer** to custom
names using the `--map-*` options. For example:
```shell
kageviewer -g 640x480 --map-ticks Time --map-mouse Cursor examples/shader/default.go
```
This executes the example shader in the ebitenging source repository.
# Config File
You can use a config file to store your own codes, once you found one
you like. A configfile is searched in these locations in this order:
* `/etc/kage-viewer.conf`
* `/usr/local/etc/kage-viewer.conf`
* `$HOME/.config/kage-viewer/config`
* `$HOME/.kage-viewer`
* `/etc/kageviewer.conf`
* `/usr/local/etc/kageviewer.conf`
* `$HOME/.config/kageviewer/config`
* `$HOME/.kageviewer`
You may also specify a config file on the commandline using the `-c`
flag.
@@ -115,12 +123,12 @@ Possible parameters equal the long command line options.
- [X] Implement loading of images and shader files
- [X] Implement basic shader rendering and user input
- [ ] Add custom uniforms (maybe using lua code?)
- [ ] Provide a way to respond live to shader code changes (use lua as
- [x] Provide a way to respond live to shader code changes (use lua as
well?)
# Report bugs
[Please open an issue](https://github.com/TLINDEN/kage-viewer/issues). Thanks!
[Please open an issue](https://github.com/TLINDEN/kageviewer/issues). Thanks!
# License

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@@ -32,31 +32,45 @@ import (
)
const (
VERSION string = "0.0.1"
Usage string = `This is kage-viewer, a shader viewer.
VERSION string = "0.0.6"
Usage string = `This is kageviewer, a shader viewer.
Usage: kage-viewer [-vd] [-c <config file>] [-g geom] [-p geom] \
Usage: kageviewer [-vd] [-c <config file>] [-g geom] [-p geom] \
-i <image0.png> -i <image1.png> -s <shader.kage>
Options:
-c --config <toml file> Config file to use (optional)
-i --image <png file> Image to load (multiple times allowed, up to 4)
-s --shader <kage file> Shader to run
-g --geometry <WIDTHxHEIGHT> Window size
-p --position <XxY> Position of image0
-d --debug Show debugging output
-v --version Show program version
-c --config <toml file> Config file to use (optional)
-i --image <png file> Image to load (multiple times allowed, up to 4)
-s --shader <kage file> Shader to run
-g --geometry <WIDTHxHEIGHT> Window size
-p --position <XxY> Position of image0
-b --background <png file> Image to load as background
-t --tps <ticks/s> At how many ticks per second to run
--map-flag <name> Map Flag uniform to <name>
--map-ticks <name> Map Ticks uniform to <name>
--map-time <name> Map Time uniform to <name>
--map-slider <name> Map Slider uniform to <name>
--map-mouse <name> Map Mouse uniform to <name>
-d --debug Show debugging output
-v --version Show program version
`
)
type Config struct {
Showversion bool `koanf:"version"` // -v
Debug bool `koanf:"debug"` // -d
Config string `koanf:"config"` // -c
Image []string `koanf:"image"` // -i
Shader string `koanf:"shader"` // -s
Geo string `koanf:"geometry"` // -g
Posision string `koanf:"position"` // -p
Showversion bool `koanf:"version"` // -v
Debug bool `koanf:"debug"` // -d
Config string `koanf:"config"` // -c
Image []string `koanf:"image"` // -i
Shader string `koanf:"shader"` // -s
Background string `koanf:"background"` // -b
TPS int `koanf:"tps"` // -t
Geo string `koanf:"geometry"` // -g
Posision string `koanf:"position"` // -p
Flag string `koanf:"map-flag"`
Ticks string `koanf:"map-ticks"`
Mouse string `koanf:"map-mouse"`
Slider string `koanf:"map-slider"`
Time string `koanf:"map-time"`
X, Y, Width, Height int // feed from -g + -p
}
@@ -64,14 +78,6 @@ type Config struct {
func InitConfig() (*Config, error) {
var kloader = koanf.New(".")
// Load default values using the confmap provider.
/* not needed yet
if err := kloader.Load(confmap.Provider(map[string]interface{}{
}, "."), nil); err != nil {
return nil, fmt.Errorf("failed to load default values into koanf: %w", err)
}
*/
// setup custom usage
flagset := flag.NewFlagSet("config", flag.ContinueOnError)
flagset.Usage = func() {
@@ -87,6 +93,13 @@ func InitConfig() (*Config, error) {
flagset.StringP("position", "p", "0x0", "position of shader")
flagset.StringArrayP("image", "i", nil, "image file")
flagset.StringP("shader", "s", "", "shader file")
flagset.StringP("map-flag", "", "Flag", "map flag uniform")
flagset.StringP("map-ticks", "", "Ticks", "map ticks uniform")
flagset.StringP("map-time", "", "Time", "map time uniform")
flagset.StringP("map-mouse", "", "Mouse", "map mouse uniform")
flagset.StringP("map-slider", "", "Slider", "map slider uniform")
flagset.StringP("background", "b", "", "background image")
flagset.IntP("tps", "t", 60, "ticks per second")
if err := flagset.Parse(os.Args[1:]); err != nil {
return nil, fmt.Errorf("failed to parse program arguments: %w", err)
@@ -103,10 +116,10 @@ func InitConfig() (*Config, error) {
configfiles = []string{configfile}
} else {
configfiles = []string{
"/etc/kage-viewer.conf", "/usr/local/etc/kage-viewer.conf", // unix variants
filepath.Join(home, ".config", "kage-viewer", "config"),
filepath.Join(home, ".kage-viewer"),
"kage-viewer.conf",
"/etc/kageviewer.conf", "/usr/local/etc/kageviewer.conf", // unix variants
filepath.Join(home, ".config", "kageviewer", "config"),
filepath.Join(home, ".kageviewer"),
"kageviewer.conf",
}
}
@@ -140,8 +153,8 @@ func InitConfig() (*Config, error) {
}
func SanitiyCheck(conf *Config) error {
if len(conf.Image) < 1 {
return fmt.Errorf("at least 1 image must be specified")
if len(conf.Image) > 4 {
return fmt.Errorf("only 4 images can be specified")
}
if conf.Shader == "" {

View File

@@ -20,7 +20,7 @@ package main
var Flag int
var Slider float
var Time int
var Time float
var Mouse vec2
func Fragment(_ vec4, texCoord vec2, _ vec4) vec4 {

33
example/ebiten.kage Normal file
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@@ -0,0 +1,33 @@
// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
//kage:unit pixels
package main
var Time float
var Cursor vec2
func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
pos := (dstPos.xy - imageDstOrigin()) / imageDstSize()
pos += Cursor / imageDstSize() / 4
clr := 0.0
clr += sin(pos.x*cos(Time/15)*80) + cos(pos.y*cos(Time/15)*10)
clr += sin(pos.y*sin(Time/10)*40) + cos(pos.x*sin(Time/25)*40)
clr += sin(pos.x*sin(Time/5)*10) + sin(pos.y*sin(Time/35)*80)
clr *= sin(Time/10) * 0.5
return vec4(clr, clr*0.5, sin(clr+Time/3)*0.75, 1)
}

114
game.go
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@@ -24,17 +24,21 @@ import (
"log/slog"
"os"
"github.com/Zyko0/Ebiary/asset"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type Game struct {
Conf *Config
Images []*ebiten.Image
Shader *ebiten.Shader
Ticks int
Slider float64
Flag int
Conf *Config
Images []*asset.LiveAsset[*ebiten.Image]
Shader *asset.LiveAsset[*ebiten.Shader]
ShaderBounds image.Rectangle
Cursor []float64
Ticks float64
Slider float64
Flag int
Background *asset.LiveAsset[*ebiten.Image]
}
func LoadImage(name string) (*ebiten.Image, error) {
@@ -53,28 +57,62 @@ func LoadImage(name string) (*ebiten.Image, error) {
}
func (game *Game) Init() error {
// preload images
for _, image := range game.Conf.Image {
slog.Debug("Loading images", "image", image)
img, err := LoadImage(image)
//img, err := LoadImage(image)
img, err := asset.NewLiveAsset[*ebiten.Image](image)
if err != nil {
return err
return fmt.Errorf("failed to load image %s: %s", image, err)
}
game.Images = append(game.Images, img)
}
data, err := os.ReadFile(game.Conf.Shader)
// preload shader
shader, err := asset.NewLiveAsset[*ebiten.Shader](game.Conf.Shader)
if err != nil {
return fmt.Errorf("failed to load shader %s: %s", game.Conf.Shader, err)
}
shader, err := ebiten.NewShader(data)
if err != nil {
return fmt.Errorf("failed to create new shader %s: %s", game.Conf.Shader, err)
if game.Conf.Background != "" {
slog.Debug("Loading background", "image", game.Conf.Background)
img, err := asset.NewLiveAsset[*ebiten.Image](game.Conf.Background)
if err != nil {
return fmt.Errorf("failed to load image %s: %s", game.Conf.Background, err)
}
game.Background = img
}
game.Shader = shader
// user can customize TPS
ebiten.SetMaxTPS(game.Conf.TPS)
// setup shader bounds, by default we use window size
game.ShaderBounds = image.Rect(0, 0, game.Conf.Width, game.Conf.Height)
if len(game.Images) > 0 {
if game.Conf.Width < game.Images[0].Value().Bounds().Max.X {
// setup geom. Shader might be smaller than window, we use the
// first image - if any - to determine its size. We also enlarge
// the window if the first image is larger than the window.
game.Conf.Width = game.Images[0].Value().Bounds().Max.X
game.Conf.Height = game.Images[0].Value().Bounds().Max.Y
}
// adjust shader size by first image as well
game.ShaderBounds = game.Images[0].Value().Bounds()
} else {
// there might be no shader image but a background image, check it
if game.Background != nil {
game.Conf.Width = game.Background.Value().Bounds().Max.X
game.Conf.Height = game.Background.Value().Bounds().Max.Y
}
}
return nil
}
@@ -120,34 +158,66 @@ func (g *Game) Down() {
}
func (game *Game) Update() error {
if game.CheckInput() {
slog.Debug("Key pressed", "Slider", game.Slider, "Flag", game.Flag)
for _, image := range game.Images {
if image.Error() != nil {
fmt.Println("warn: image reloading error:", image.Error())
}
}
if game.Shader.Error() != nil {
fmt.Println("warn: shader reloading error:", game.Shader.Error())
}
if game.Background != nil {
if game.Background.Error() != nil {
fmt.Println("warn: background image reloading error:", game.Background.Error())
}
}
if game.CheckInput() {
slog.Debug("Key pressed",
game.Conf.Flag, game.Flag,
game.Conf.Slider, game.Slider,
game.Conf.Ticks, fmt.Sprintf("%.02f", float64(game.Ticks)/60),
game.Conf.Mouse, fmt.Sprintf("%.02f, %.02f", game.Cursor[0], game.Cursor[1]),
)
}
mousex, mousey := ebiten.CursorPosition()
game.Cursor = []float64{float64(mousex), float64(mousey)}
game.Ticks++
return nil
}
func (game *Game) Draw(screen *ebiten.Image) {
if game.Background != nil {
op := &ebiten.DrawImageOptions{}
screen.DrawImage(game.Background.Value(), op)
}
op := &ebiten.DrawRectShaderOptions{}
mousex, mousey := ebiten.CursorPosition()
op.Uniforms = map[string]any{
"Flag": game.Flag,
"Slider": game.Slider,
"Ticks": game.Ticks,
"Mouse": []float64{float64(mousex), float64(mousey)},
game.Conf.Flag: game.Flag,
game.Conf.Slider: game.Slider,
game.Conf.Time: game.Ticks / float64(ebiten.TPS()),
game.Conf.Mouse: game.Cursor,
game.Conf.Ticks: game.Ticks,
}
for idx, image := range game.Images {
op.Images[idx] = image
op.Images[idx] = image.Value()
}
op.GeoM.Translate(float64(game.Conf.X), float64(game.Conf.Y))
screen.DrawRectShader(game.Conf.Width, game.Conf.Height, game.Shader, op)
screen.DrawRectShader(
game.ShaderBounds.Dx(),
game.ShaderBounds.Dy(),
game.Shader.Value(),
op)
}
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {

5
go.mod
View File

@@ -1,11 +1,12 @@
module github.com/TLINDEN/kage-viewer
module github.com/tlinden/kageviewer
go 1.22
require (
github.com/Zyko0/Ebiary/asset v0.0.0-20240304185439-be56fe8a2a6a // indirect
github.com/ebitengine/purego v0.6.0 // indirect
github.com/fatih/color v1.16.0 // indirect
github.com/fsnotify/fsnotify v1.6.0 // indirect
github.com/fsnotify/fsnotify v1.7.0 // indirect
github.com/go-viper/mapstructure/v2 v2.0.0-alpha.1 // indirect
github.com/hajimehoshi/ebiten/v2 v2.6.7 // indirect
github.com/jezek/xgb v1.1.0 // indirect

4
go.sum
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@@ -1,9 +1,13 @@
github.com/Zyko0/Ebiary/asset v0.0.0-20240304185439-be56fe8a2a6a h1:kn4fhGvVA6T1lK7qWujIj3m7e9imCZe4MHBuBeflKgU=
github.com/Zyko0/Ebiary/asset v0.0.0-20240304185439-be56fe8a2a6a/go.mod h1:4CqqwHRUbvGBpBd5ye4MxDA4k/XtZqrAD1sg9uxmcYI=
github.com/ebitengine/purego v0.6.0 h1:Yo9uBc1x+ETQbfEaf6wcBsjrQfCEnh/gaGUg7lguEJY=
github.com/ebitengine/purego v0.6.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
github.com/fatih/color v1.16.0 h1:zmkK9Ngbjj+K0yRhTVONQh1p/HknKYSlNT+vZCzyokM=
github.com/fatih/color v1.16.0/go.mod h1:fL2Sau1YI5c0pdGEVCbKQbLXB6edEj1ZgiY4NijnWvE=
github.com/fsnotify/fsnotify v1.6.0 h1:n+5WquG0fcWoWp6xPWfHdbskMCQaFnG6PfBrh1Ky4HY=
github.com/fsnotify/fsnotify v1.6.0/go.mod h1:sl3t1tCWJFWoRz9R8WJCbQihKKwmorjAbSClcnxKAGw=
github.com/fsnotify/fsnotify v1.7.0 h1:8JEhPFa5W2WU7YfeZzPNqzMP6Lwt7L2715Ggo0nosvA=
github.com/fsnotify/fsnotify v1.7.0/go.mod h1:40Bi/Hjc2AVfZrqy+aj+yEI+/bRxZnMJyTJwOpGvigM=
github.com/go-viper/mapstructure/v2 v2.0.0-alpha.1 h1:TQcrn6Wq+sKGkpyPvppOz99zsMBaUOKXq6HSv655U1c=
github.com/go-viper/mapstructure/v2 v2.0.0-alpha.1/go.mod h1:oJDH3BJKyqBA2TXFhDsKDGDTlndYOZ6rGS0BRZIxGhM=
github.com/hajimehoshi/ebiten/v2 v2.6.7 h1:rxlMxu487wZN/JteykmuGdO1qotOolL8vJDU85lPh7A=

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11
main.go
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@@ -21,7 +21,6 @@ import (
"fmt"
"log"
"os"
"runtime/debug"
"log/slog"
@@ -37,7 +36,7 @@ func main() {
}
if conf.Showversion {
fmt.Printf("This is kage-viewer version %s\n", VERSION)
fmt.Printf("This is kageviewer version %s\n", VERSION)
return
}
@@ -46,7 +45,6 @@ func main() {
if conf.Debug {
logLevel := &slog.LevelVar{}
// we're using a more verbose logger in debug mode
buildInfo, _ := debug.ReadBuildInfo()
opts := &yadu.Options{
Level: logLevel,
AddSource: true,
@@ -55,12 +53,7 @@ func main() {
logLevel.Set(slog.LevelDebug)
handler := yadu.NewHandler(os.Stdout, opts)
debuglogger := slog.New(handler).With(
slog.Group("program_info",
slog.Int("pid", os.Getpid()),
slog.String("go_version", buildInfo.GoVersion),
),
)
debuglogger := slog.New(handler)
slog.SetDefault(debuglogger)
}

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@@ -1,80 +0,0 @@
#!/bin/bash
# Copyright © 2024 Thomas von Dein
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# get list with: go tool dist list
DIST="darwin/amd64
freebsd/amd64
linux/amd64
netbsd/amd64
openbsd/amd64
windows/amd64
freebsd/arm64
linux/arm64
netbsd/arm64
openbsd/arm64
windows/arm64"
DIST="linux/amd64
windows/amd64
windows/arm64"
tool="$1"
version="$2"
if test -z "$version"; then
echo "Usage: $0 <tool name> <release version>"
exit 1
fi
rm -rf releases
mkdir -p releases
for D in $DIST; do
os=${D/\/*/}
arch=${D/*\//}
binfile="releases/${tool}-${os}-${arch}-${version}"
if test "$os" = "windows"; then
binfile="${binfile}.exe"
fi
tardir="${tool}-${os}-${arch}-${version}"
tarfile="releases/${tool}-${os}-${arch}-${version}.tar.gz"
set -x
#GOOS=${os} GOARCH=${arch} go build -tags osusergo,netgo -ldflags "-extldflags=-static" -o ${binfile}
GOOS=${os} GOARCH=${arch} go build -o ${binfile}
mkdir -p ${tardir}
cp ${binfile} README.md LICENSE ${tardir}/
echo 'tool = kage-viewer
PREFIX = /usr/local
UID = root
GID = 0
install:
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/
install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/' > ${tardir}/Makefile
tar cpzf ${tarfile} ${tardir}
sha256sum ${binfile} | cut -d' ' -f1 > ${binfile}.sha256
sha256sum ${tarfile} | cut -d' ' -f1 > ${tarfile}.sha256
rm -rf ${tardir}
set +x
done

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f73335dc3e4e65b089624e9580b02d38926597c59127ca507be03148ab229b4f

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5c61f307b7b576f10d4a5ae276dbb8070053efd060bbfda93f8535658478b2cf

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