kage-viewer - Viewer for shaders written in Kage, similar to glslviewer
This little tool can be used to test shaders written in Kage, a shader meta language for Ebitengine.
Installation
The tool does not have any dependencies. Just download the binary for your platform from the releases page and you're good to go.
Installation using a pre-compiled binary
Go to the latest release page and look for your OS and platform. There are two options to install the binary:
Directly download the binary for your platform,
e.g. kage-viewer-linux-amd64-0.0.2, rename it to kage-viewer (or whatever
you like more!) and put it into your bin dir (e.g. $HOME/bin or as
root to /usr/local/bin).
Be sure to verify the signature of the binary file. For this also
download the matching kage-viewer-linux-amd64-0.0.2.sha256 file and:
cat kage-viewer-linux-amd64-0.0.2.sha25 && sha256sum kage-viewer-linux-amd64-0.0.2
You should see the same SHA256 hash.
You may also download a binary tarball for your platform, e.g.
kage-viewer-linux-amd64-0.0.2.tar.gz, unpack and install it. GNU Make is
required for this:
tar xvfz kage-viewer-linux-amd64-0.0.2.tar.gz
cd kage-viewer-linux-amd64-0.0.2
sudo make install
Installation from source
You will need the Golang toolchain in order to build from source. GNU Make will also help but is not strictly neccessary.
If you want to compile the tool yourself, use git clone to clone the
repository. Then execute go mod tidy to install all
dependencies. Then just enter go build or - if you have GNU Make
installed - make.
To install after building either copy the binary or execute sudo make install.
Usage
kage-viewer -h
This is kage-viewer, a shader viewer.
Usage: kage-viewer [-vd] [-c <config file>] [-g geom] [-p geom] \
-i <image0.png> -i <image1.png> -s <shader.kage>
Options:
-c --config <toml file> Config file to use (optional)
-i --image <png file> Image to load (multiple times allowed, up to 4)
-s --shader <kage file> Shader to run
-g --geometry <WIDTHxHEIGHT> Window size
-p --position <XxY> Position of image0
-d --debug Show debugging output
-v --version Show program version
Example usage using the provided example:
kage-viewer -g 32x32 -i example/wall.png -i example/damage.png -s example/destruct.kg
Hit SPACE or press the left mouse button to toggle the damage
mask. Press the UP or DOWN key to adjust the damage scale.
Uniforms
Since this is a generic viewer, you cannot (yet) use custom uniforms. If you need this, just edit the source accordingly.
Uniforms supported so far:
var Flag int: a flag which toggles between 0 and 1 by pressingSPACEor pusing the left mouse buttonvar Slider float: a normalized float value, you can increment it withUPorDOWNvar Ticks int: the time the game runs (ticks, not seconds!)var Mouse vec2: the current mouse position
Config File
You can use a config file to store your own codes, once you found one you like. A configfile is searched in these locations in this order:
/etc/kage-viewer.conf/usr/local/etc/kage-viewer.conf$HOME/.config/kage-viewer/config$HOME/.kage-viewer
You may also specify a config file on the commandline using the -c
flag.
Config files are expected to be in the TOML format.
Possible parameters equal the long command line options.
TODO
- Implement loading of images and shader files
- Implement basic shader rendering and user input
- Add custom uniforms (maybe using lua code?)
- Provide a way to respond live to shader code changes (use lua as well?)
Report bugs
Please open an issue. Thanks!
License
This work is licensed under the terms of the General Public Licens version 3.
Author
Copyleft (c) 2024 Thomas von Dein