93 lines
2.6 KiB
Go
93 lines
2.6 KiB
Go
|
|
package systems
|
||
|
|
|
||
|
|
import (
|
||
|
|
"openquell/components"
|
||
|
|
. "openquell/components"
|
||
|
|
"openquell/grid"
|
||
|
|
"openquell/observers"
|
||
|
|
|
||
|
|
"github.com/hajimehoshi/ebiten/v2"
|
||
|
|
"github.com/mlange-42/arche/ecs"
|
||
|
|
"github.com/mlange-42/arche/generic"
|
||
|
|
)
|
||
|
|
|
||
|
|
type CollisionSystem struct {
|
||
|
|
World *ecs.World
|
||
|
|
Selector *generic.Filter4[Position, Velocity, Renderable, Collider]
|
||
|
|
GridContainer *grid.GridContainer
|
||
|
|
}
|
||
|
|
|
||
|
|
func NewCollisionSystem(world *ecs.World, gridcontainer *grid.GridContainer) System {
|
||
|
|
system := &CollisionSystem{
|
||
|
|
Selector: generic.NewFilter4[Position, Velocity, Renderable, Collider](),
|
||
|
|
GridContainer: gridcontainer,
|
||
|
|
World: world,
|
||
|
|
}
|
||
|
|
|
||
|
|
return system
|
||
|
|
}
|
||
|
|
|
||
|
|
func (system CollisionSystem) Update() error {
|
||
|
|
entityobserver := observers.GetEntityObserver(system.World)
|
||
|
|
|
||
|
|
posID := ecs.ComponentID[components.Position](system.World)
|
||
|
|
EntitiesToRemove := []ecs.Entity{}
|
||
|
|
query := system.Selector.Query(system.World)
|
||
|
|
|
||
|
|
for query.Next() {
|
||
|
|
position, velocity, _, handler := query.Get()
|
||
|
|
if velocity.Moving() {
|
||
|
|
// check if we bump agains the screen edge
|
||
|
|
ok, newpos := system.GridContainer.Grid.BumpEdge(position, velocity)
|
||
|
|
if ok {
|
||
|
|
if handler.EdgeHandler != nil {
|
||
|
|
if !handler.EdgeHandler(system.World, position, newpos, velocity, query.Entity()) {
|
||
|
|
EntitiesToRemove = append(EntitiesToRemove, query.Entity())
|
||
|
|
}
|
||
|
|
}
|
||
|
|
} else {
|
||
|
|
// check if we collide with some solid entity
|
||
|
|
ok, tilepos := system.GridContainer.Grid.GetSolidNeighborPosition(position, velocity, true)
|
||
|
|
if ok {
|
||
|
|
intersects, newpos := tilepos.Intersects(position, velocity)
|
||
|
|
if intersects {
|
||
|
|
if handler.CollisionHandler != nil {
|
||
|
|
if !handler.CollisionHandler(system.World, position, newpos, velocity, query.Entity()) {
|
||
|
|
EntitiesToRemove = append(EntitiesToRemove, query.Entity())
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// check if current entity bumps into another entity
|
||
|
|
for foreign_entity := range entityobserver.Entities {
|
||
|
|
if foreign_entity == query.Entity() {
|
||
|
|
// don't check entity against itself
|
||
|
|
continue
|
||
|
|
}
|
||
|
|
|
||
|
|
foreign_position := (*Position)(system.World.Get(foreign_entity, posID))
|
||
|
|
|
||
|
|
ok, newpos := foreign_position.Intersects(position, velocity)
|
||
|
|
if ok {
|
||
|
|
if handler.CollisionHandler != nil {
|
||
|
|
if !handler.CollisionHandler(system.World, position, newpos, velocity, foreign_entity) {
|
||
|
|
EntitiesToRemove = append(EntitiesToRemove, query.Entity())
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
for _, entity := range EntitiesToRemove {
|
||
|
|
system.World.RemoveEntity(entity)
|
||
|
|
}
|
||
|
|
|
||
|
|
return nil
|
||
|
|
}
|
||
|
|
|
||
|
|
func (system *CollisionSystem) Draw(screen *ebiten.Image) {}
|