switched to apollo palette and self made sprites
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@ -98,15 +98,8 @@ func NewTilePlayer(isprimary bool) *Tile {
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IsPrimary: isprimary,
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}
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switch isprimary {
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case Primary:
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tile.Sprite = Assets["sphere-blue"]
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case Secondary:
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tile.Sprite = Assets["sphere-blue-secondary"]
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}
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// primary sprite is always the first one
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tile.Tiles = []*ebiten.Image{Assets["sphere-blue"], Assets["sphere-blue-secondary"]}
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tile.Tiles = []*ebiten.Image{Assets["sphere"], Assets["sphere-small"]}
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return tile
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}
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assets/oldsprites/background-popup-wide.png
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assets/oldsprites/background-popup.png
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assets/oldsprites/collectible-detonating.png
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assets/oldsprites/collectible.ase
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assets/oldsprites/collectible.png
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assets/oldsprites/door.ase
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assets/oldsprites/door1.png
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assets/oldsprites/door2.png
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assets/oldsprites/entitymap.png
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assets/oldsprites/menu.png
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assets/oldsprites/obstacle-east.png
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assets/oldsprites/obstacle-north.png
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assets/oldsprites/obstacle-south.png
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assets/oldsprites/obstacle-star.png
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assets/oldsprites/obstacle-west.png
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assets/oldsprites/primarymap.png
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assets/oldsprites/switch.ase
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assets/oldsprites/switch1.png
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assets/oldsprites/switch2.png
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assets/oldsprites/transwall.png
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assets/sprites/background1.png
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assets/sprites/background2.png
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assets/sprites/background3.png
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assets/sprites/background4.png
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