added Timer, Particle Render Delay (via Particle.Show) +new sprites
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65ddec3fa4
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@ -5,13 +5,13 @@ Background: background-lila
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########
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# #o#
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#o o #o#
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# S # #
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# #### #
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# #### #
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# #
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# o #
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#o o#
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########
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@ -110,8 +110,7 @@ func InitTiles() TileRegistry {
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'S': NewTilePlayer(),
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'o': NewTileCollectible("collectible-orange"),
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'*': NewTileParticle([]string{
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"particle-dust-0", "particle-dust-0", "particle-dust-1", "particle-dust-1",
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"particle-dust-0", "particle-dust-2", "particle-dust-3", "particle-dust-3",
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"particle-ring-1", "particle-ring-2", "particle-ring-3", "particle-ring-4", "particle-ring-5", "particle-ring-6",
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}),
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}
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}
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assets/sprites/particle-ring-1.png
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assets/sprites/particle-ring-1.png
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assets/sprites/particle-ring-2.png
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assets/sprites/particle-ring-2.png
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assets/sprites/particle-ring-3.png
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assets/sprites/particle-ring-3.png
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assets/sprites/particle-ring-4.png
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assets/sprites/particle-ring-4.png
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assets/sprites/particle-ring-5.png
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assets/sprites/particle-ring-5.png
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assets/sprites/particle-ring-6.png
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assets/sprites/particle-ring-6.png
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@ -11,6 +11,7 @@ type Renderable struct {
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}
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type Particle struct {
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Show bool
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Index int
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Particles []*ebiten.Image
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}
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41
components/timer.go
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41
components/timer.go
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@ -0,0 +1,41 @@
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package components
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import (
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type Timer struct {
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currentTicks int
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targetTicks int
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}
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func NewTimer(d time.Duration) *Timer {
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return &Timer{}
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}
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func (timer *Timer) Start(d time.Duration) {
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min := int(1000 / ebiten.TPS()) // 16.66ms == 1 tick
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useD := d
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if int(d.Milliseconds()) < min {
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useD = time.Duration(1000/ebiten.TPS()) * time.Millisecond
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}
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timer.targetTicks = int(useD.Milliseconds()) / min // id d=50, then 50 / 16.6 =
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}
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func (t *Timer) Update() {
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if t.currentTicks < t.targetTicks {
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t.currentTicks++
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}
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}
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func (t *Timer) IsReady() bool {
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return t.currentTicks >= t.targetTicks
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}
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func (t *Timer) Reset() {
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t.currentTicks = 0
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}
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@ -1,5 +1,7 @@
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package config
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import "time"
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const (
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Stop = iota
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East
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@ -9,3 +11,4 @@ const (
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)
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const PLAYERSPEED int = 4
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const PARTICLE_LOOPWAIT time.Duration = 250 * time.Millisecond
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BIN
src/kugel2.xcf
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src/kugel2.xcf
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@ -5,6 +5,7 @@ import (
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"openquell/assets"
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"openquell/components"
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. "openquell/components"
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"openquell/config"
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"openquell/observers"
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"github.com/hajimehoshi/ebiten/v2"
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@ -31,6 +32,7 @@ func (system *CollectibleSystem) Update() {
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posID := ecs.ComponentID[components.Position](system.World)
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veloID := ecs.ComponentID[components.Velocity](system.World)
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particlepositions := []*components.Position{}
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EntitiesToRemove := []ecs.Entity{}
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@ -93,13 +95,14 @@ func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
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func (system *CollectibleSystem) AddParticle(position *components.Position) {
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particleobserver := observers.GetParticleObserver(system.World)
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ptmapper := generic.NewMap2[
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ptmapper := generic.NewMap3[
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components.Position,
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components.Particle,
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components.Timer,
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](system.World)
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entity := ptmapper.New()
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pos, particle := ptmapper.Get(entity)
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pos, particle, timer := ptmapper.Get(entity)
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particleobserver.AddEntity(entity)
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particle.Index = assets.Tiles['*'].Particle
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@ -110,4 +113,6 @@ func (system *CollectibleSystem) AddParticle(position *components.Position) {
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position.Y-(16),
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64,
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)
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timer.Start(config.PARTICLE_LOOPWAIT)
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}
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@ -2,6 +2,7 @@ package systems
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import (
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. "openquell/components"
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"openquell/config"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/mlange-42/arche/ecs"
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@ -10,13 +11,13 @@ import (
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type ParticleSystem struct {
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World *ecs.World
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Selector *generic.Filter2[Position, Particle]
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Selector *generic.Filter3[Position, Particle, Timer]
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Cellsize int
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}
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func NewParticleSystem(world *ecs.World, cellsize int) *ParticleSystem {
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system := &ParticleSystem{
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Selector: generic.NewFilter2[Position, Particle](),
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Selector: generic.NewFilter3[Position, Particle, Timer](),
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World: world,
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Cellsize: cellsize,
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}
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@ -32,16 +33,24 @@ func (system *ParticleSystem) Update() {
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for query.Next() {
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// we loop, but it's only one anyway
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_, particle := query.Get()
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_, particle, timer := query.Get()
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particle.Show = true
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if timer.IsReady() {
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switch {
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// particle shows from earlier tick, animate
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case particle.Index > -1 && particle.Index < len(particle.Particles)-1:
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particle.Index++
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timer.Start(config.PARTICLE_LOOPWAIT)
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default:
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// last sprite reached, remove it
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EntitiesToRemove = append(EntitiesToRemove, query.Entity())
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}
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} else {
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timer.Update()
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}
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}
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for _, entity := range EntitiesToRemove {
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@ -55,10 +64,12 @@ func (system *ParticleSystem) Draw(screen *ebiten.Image) {
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query := system.Selector.Query(system.World)
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for query.Next() {
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pos, particle := query.Get()
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pos, particle, _ := query.Get()
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if particle.Show {
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op.GeoM.Reset()
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op.GeoM.Translate(float64(pos.X), float64(pos.Y))
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screen.DrawImage(particle.Particles[particle.Index], op)
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}
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}
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}
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