fix collision for collectibles
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@ -53,7 +53,7 @@ func (system *CollectibleSystem) Update() error {
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playerposition := (*Position)(system.World.Get(player, posID))
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playervelocity := (*Velocity)(system.World.Get(player, veloID))
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ok, _ := playerposition.Intersects(colposition, playervelocity)
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ok, _ := colposition.Intersects(playerposition, playervelocity)
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if ok {
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slog.Debug("bumped into collectible", "collectible", collectible)
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particlepositions = append(particlepositions, colposition)
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