This commit is contained in:
Thomas von Dein 2024-04-04 18:45:29 +02:00
parent cb3ccb323c
commit c76037486d

24
TODO.md
View File

@ -29,6 +29,30 @@
- Player can collect collectible hidden under obstacle (should be - Player can collect collectible hidden under obstacle (should be
fixed when above is fixed) fixed when above is fixed)
- Add player idle animation
- Add player collision animation
- Replace all wall tiles with my own pixel art
- Create some pixel art backgrounds
- Create pixel art ui elements (button, list things) and ui borders/backgrounds
- Replace HUD with pixel art variant
- On game start respond to any key
- Switch to use https://github.com/quasilyte/ebitengine-input
- Add drag support: point and hold on the player, move cursor in some
direction and let the player start moving on release. Respond to
mouse and touch pad. See ~/tmp/ebiten/examples/drag/.
- Add options scene (mouse, player speed, sound options etc)
- Add save to disk feature including settings and player
accomplishements (FIXME: find the lib, asked in Discord)
## Collider Rework [abandoned: see branch collider-system, fails] ## Collider Rework [abandoned: see branch collider-system, fails]