+todos
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TODO.md
24
TODO.md
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- Player can collect collectible hidden under obstacle (should be
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- Player can collect collectible hidden under obstacle (should be
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fixed when above is fixed)
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fixed when above is fixed)
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- Add player idle animation
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- Add player collision animation
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- Replace all wall tiles with my own pixel art
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- Create some pixel art backgrounds
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- Create pixel art ui elements (button, list things) and ui borders/backgrounds
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- Replace HUD with pixel art variant
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- On game start respond to any key
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- Switch to use https://github.com/quasilyte/ebitengine-input
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- Add drag support: point and hold on the player, move cursor in some
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direction and let the player start moving on release. Respond to
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mouse and touch pad. See ~/tmp/ebiten/examples/drag/.
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- Add options scene (mouse, player speed, sound options etc)
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- Add save to disk feature including settings and player
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accomplishements (FIXME: find the lib, asked in Discord)
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## Collider Rework [abandoned: see branch collider-system, fails]
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## Collider Rework [abandoned: see branch collider-system, fails]
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