Changes:
- use toggle tile for all toggling entities (transient, switch, door) - get rod of hard coded sprites (exception: particle class, to be fixed later) - changed switch sprite (rect instead of elipse)
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@@ -13,13 +13,18 @@ const (
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All
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)
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const PLAYERSPEED int = 5
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const PARTICLE_LOOPWAIT time.Duration = 250 * time.Millisecond
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const LEVEL_END_WAIT time.Duration = 500 * time.Millisecond
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const version string = "1.2.2"
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const (
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PLAYERSPEED int = 5
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PARTICLE_LOOPWAIT time.Duration = 250 * time.Millisecond
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LEVEL_END_WAIT time.Duration = 500 * time.Millisecond
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version string = "1.2.3"
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const MenuRectX int = 600
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const MenuRectY int = 0
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const MenuRectCellsize int = 32
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MenuRectX int = 600
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MenuRectY int = 0
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MenuRectCellsize int = 32
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LDTK_Entity_Ref string = "Entity_ref"
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LDTK_Toggle_Tile string = "Toggle"
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)
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var VERSION string // maintained by -x
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