- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
  fixed later)
- changed switch sprite (rect instead of elipse)
This commit is contained in:
2024-03-31 20:16:15 +02:00
parent f6f2172f11
commit faf0fd99c2
24 changed files with 334 additions and 339 deletions

View File

@@ -13,13 +13,18 @@ const (
All
)
const PLAYERSPEED int = 5
const PARTICLE_LOOPWAIT time.Duration = 250 * time.Millisecond
const LEVEL_END_WAIT time.Duration = 500 * time.Millisecond
const version string = "1.2.2"
const (
PLAYERSPEED int = 5
PARTICLE_LOOPWAIT time.Duration = 250 * time.Millisecond
LEVEL_END_WAIT time.Duration = 500 * time.Millisecond
version string = "1.2.3"
const MenuRectX int = 600
const MenuRectY int = 0
const MenuRectCellsize int = 32
MenuRectX int = 600
MenuRectY int = 0
MenuRectCellsize int = 32
LDTK_Entity_Ref string = "Entity_ref"
LDTK_Toggle_Tile string = "Toggle"
)
var VERSION string // maintained by -x